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authorIra Rice <irarice@gmail.com>2009-01-30 12:54:38 -0700
committerIra Rice <irarice@gmail.com>2009-01-30 12:54:38 -0700
commit7859699944d51056966c2f2415d1ade230c375a9 (patch)
treeb3fb98d375a9543eaf06a14b96ef1df32c12f1cb /src/resources/image.cpp
parente2e23a5889c6b4a9a94e27c04ad8e5f60c7137b9 (diff)
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Some style cleanups to the image class. TODO: Find a way to fix the
subimage class so that when OpenGL isn't enabled, GUI opacities can still be applied. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r--src/resources/image.cpp43
1 files changed, 22 insertions, 21 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index c3310849..7a7e6ac8 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -167,7 +167,8 @@ Image *Image::load(SDL_Surface *tmpImage)
tmpImage = SDL_CreateRGBSurface(SDL_SWSURFACE, realWidth, realHeight,
32, rmask, gmask, bmask, amask);
- if (!tmpImage) {
+ if (!tmpImage)
+ {
logger->log("Error, image convert failed: out of memory");
return NULL;
}
@@ -178,9 +179,8 @@ Image *Image::load(SDL_Surface *tmpImage)
glGenTextures(1, &texture);
glBindTexture(mTextureType, texture);
- if (SDL_MUSTLOCK(tmpImage)) {
+ if (SDL_MUSTLOCK(tmpImage))
SDL_LockSurface(tmpImage);
- }
glTexImage2D(
mTextureType, 0, 4,
@@ -255,14 +255,13 @@ Image *Image::load(SDL_Surface *tmpImage)
SDL_Surface *image;
// Convert the surface to the current display format
- if (hasAlpha) {
+ if (hasAlpha)
image = SDL_DisplayFormatAlpha(tmpImage);
- }
- else {
+ else
image = SDL_DisplayFormat(tmpImage);
- }
- if (!image) {
+ if (!image)
+ {
logger->log("Error: Image convert failed.");
return NULL;
}
@@ -274,14 +273,16 @@ void Image::unload()
{
mLoaded = false;
- if (mImage) {
+ if (mImage)
+ {
// Free the image surface.
SDL_FreeSurface(mImage);
mImage = NULL;
}
#ifdef USE_OPENGL
- if (mGLImage) {
+ if (mGLImage)
+ {
glDeleteTextures(1, &mGLImage);
mGLImage = 0;
}
@@ -292,10 +293,9 @@ Image *Image::getSubImage(int x, int y, int width, int height)
{
// Create a new clipped sub-image
#ifdef USE_OPENGL
- if (mUseOpenGL) {
+ if (mUseOpenGL)
return new SubImage(this, mGLImage, x, y, width, height,
mTexWidth, mTexHeight);
- }
#endif
return new SubImage(this, mImage, x, y, width, height);
@@ -303,13 +303,13 @@ Image *Image::getSubImage(int x, int y, int width, int height)
void Image::setAlpha(float a)
{
- if (mAlpha == a) {
+ if (mAlpha == a)
return;
- }
mAlpha = a;
- if (mImage) {
+ if (mImage)
+ {
// Set the alpha value this image is drawn at
SDL_SetAlpha(mImage, SDL_SRCALPHA, (int) (255 * mAlpha));
}
@@ -321,14 +321,12 @@ float Image::getAlpha()
}
#ifdef USE_OPENGL
-void
-Image::setLoadAsOpenGL(bool useOpenGL)
+void Image::setLoadAsOpenGL(bool useOpenGL)
{
Image::mUseOpenGL = useOpenGL;
}
-int
-Image::powerOfTwo(int input)
+int Image::powerOfTwo(int input)
{
int value;
if (mTextureType == GL_TEXTURE_2D)
@@ -353,7 +351,8 @@ Image::powerOfTwo(int input)
SubImage::SubImage(Image *parent, SDL_Surface *image,
int x, int y, int width, int height):
- Image(image), mParent(parent)
+ Image(image),
+ mParent(parent)
{
mParent->incRef();
@@ -368,7 +367,8 @@ SubImage::SubImage(Image *parent, SDL_Surface *image,
SubImage::SubImage(Image *parent, GLuint image,
int x, int y, int width, int height,
int texWidth, int texHeight):
- Image(image, width, height, texWidth, texHeight), mParent(parent)
+ Image(image, width, height, texWidth, texHeight),
+ mParent(parent)
{
mParent->incRef();
@@ -394,3 +394,4 @@ Image *SubImage::getSubImage(int x, int y, int w, int h)
{
return mParent->getSubImage(mBounds.x + x, mBounds.y + y, w, h);
}
+