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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-18 13:48:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-18 13:48:07 +0000
commite7fdf567fe53e45c00564dc1b5244e81686e89e6 (patch)
tree29f6bddb541c50d5f3c6b1cd24067d3c6775c869 /src/resources/image.cpp
parent39ea054b214612ae7d56a01884904dcb63181598 (diff)
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Fixed pattern drawing and focus on Ok/Select buttons for first dialogs.
Diffstat (limited to 'src/resources/image.cpp')
-rw-r--r--src/resources/image.cpp46
1 files changed, 44 insertions, 2 deletions
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 7a06a4cc..15ef6708 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -96,6 +96,26 @@ Image *Image::getScaledInstance(int width, int height)
return new ScaledImage(this, image, width, height);
}
+bool Image::draw(SDL_Surface *screen, int srcX, int srcY, int dstX, int dstY,
+ int width, int height)
+{
+ // Check that preconditions for blitting are met.
+ if (screen == NULL || image == NULL) return false;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ dstRect.x = dstX; dstRect.y = dstY;
+ srcRect.x = srcX; srcRect.y = srcY;
+ srcRect.w = width;
+ srcRect.h = height;
+
+ if (SDL_BlitSurface(image, &srcRect, screen, &dstRect) < 0) {
+ return false;
+ }
+
+ return true;
+}
+
bool Image::draw(SDL_Surface *screen, int x, int y)
{
// Check that preconditions for blitting are met.
@@ -123,8 +143,9 @@ void Image::drawPattern(SDL_Surface *screen, int x, int y, int w, int h)
while (py < h) {
while (px < w) {
- draw(screen, x + px, y + py);
- // TODO: Prevent overdraw
+ int dw = (px + iw >= w) ? w - px : iw;
+ int dh = (py + ih >= h) ? h - py : ih;
+ draw(screen, 0, 0, x + px, y + py, dw, dh);
px += iw;
}
py += ih;
@@ -170,6 +191,27 @@ Image *SubImage::getSubImage(int x, int y, int w, int h)
return NULL;
}
+bool SubImage::draw(SDL_Surface *screen, int srcX, int srcY,
+ int dstX, int dstY, int width, int height)
+{
+ // Check that preconditions for blitting are met.
+ if (screen == NULL || image == NULL) return false;
+
+ SDL_Rect dstRect;
+ SDL_Rect srcRect;
+ dstRect.x = dstX; dstRect.y = dstY;
+ srcRect.x = rect.x + srcX;
+ srcRect.y = rect.y + srcY;
+ srcRect.w = width;
+ srcRect.h = height;
+
+ if (SDL_BlitSurface(image, &srcRect, screen, &dstRect) < 0) {
+ return false;
+ }
+
+ return true;
+}
+
bool SubImage::draw(SDL_Surface *screen, int x, int y)
{
// Check that drawing preconditions are satisfied.