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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-07 17:15:12 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-07 17:15:12 +0100
commit057b17859cb9fadf5ce633d31eade2dd75ddbb29 (patch)
treee756dea8ad0abd213f49140d632032c8074bf297 /src/resources/dye.cpp
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Use SDL_gfx to limit the framerate
Makes sense if we depend on SDL_gfx anyway, and it seems to do a better job at it than the code we had.
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