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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-27 16:43:59 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2013-04-27 19:23:03 +0200
commit1a99d37d059df95f6a144c4f9e9fa85dacefd185 (patch)
tree0d8042ccc063567989c0e944d8a086b41c79210f /src/resources/attributes.h
parentacf585aa5354367b771c7e3b136671d5bc938c79 (diff)
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Always read the attributes.xml file
This way it can also be used when connecting to a tmwAthena server for customizing the min/max of attributes and the amount of starting points. Mantis-issue: 501 Reviewed-by: Ablu
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+/*
+ * The Mana Client
+ * Copyright (C) 2010-2013 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_ATTRIBUTES_H
+#define RESOURCES_ATTRIBUTES_H
+
+#include <string>
+#include <vector>
+
+namespace Attributes {
+
+ void load();
+
+ void unload();
+
+ void informItemDB();
+
+ void informStatusWindow();
+
+ /**
+ * Returns the list of base attribute labels.
+ */
+ std::vector<std::string>& getLabels();
+
+ /**
+ * Give back the corresponding playerinfo Id from the attribute id
+ * defined in the xml file.
+ */
+ int getPlayerInfoIdFromAttrId(int attrId);
+
+ /**
+ * Give the attribute points given to a character
+ * at its creation.
+ */
+ unsigned int getCreationPoints();
+
+ /**
+ * Give the minimum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMinimum();
+
+ /**
+ * Give the maximum attribute point possible
+ * at character's creation.
+ */
+ unsigned int getAttributeMaximum();
+
+} // namespace Attributes
+
+#endif // RESOURCES_ATTRIBUTES_H