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authorPhilipp Sehmisch <crush@themanaworld.org>2009-12-25 16:06:38 +0100
committerPhilipp Sehmisch <crush@themanaworld.org>2009-12-25 16:06:38 +0100
commita31fce06e41ac33ca6ed12065644b314ceb4bcb3 (patch)
treefbe96aa70e14522e21223d92e892e1138363e9f5 /src/resources/ambientlayer.h
parent4f14fde764bf0624700e88f9fa7d5d84d543aaec (diff)
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Added support for map background images which work exactly like overlays, just that they are drawn before the tiles instead of afterwards. Renamed overlays to foregrounds (but kept backward compatibility intact)
Diffstat (limited to 'src/resources/ambientlayer.h')
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diff --git a/src/resources/ambientlayer.h b/src/resources/ambientlayer.h
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef RESOURCES_AMBIENTOVERLAY_H
+#define RESOURCES_AMBIENTOVERLAY_H
+
+class Graphics;
+class Image;
+
+class AmbientLayer
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @param img the image this overlay displays
+ * @param parallax scroll factor based on camera position
+ * @param speedX scrolling speed in x-direction
+ * @param speedY scrolling speed in y-direction
+ * @param keepRatio rescale the image to keep
+ * the same ratio than in 800x600 resolution mode.
+ */
+ AmbientLayer(Image *img, float parallax,
+ float speedX, float speedY, bool keepRatio = false);
+
+ ~AmbientLayer();
+
+ void update(int timePassed, float dx, float dy);
+
+ void draw(Graphics *graphics, int x, int y);
+
+ private:
+ Image *mImage;
+ float mParallax;
+ float mPosX; /**< Current layer X position. */
+ float mPosY; /**< Current layer Y position. */
+ float mSpeedX; /**< Scrolling speed in X direction. */
+ float mSpeedY; /**< Scrolling speed in Y direction. */
+ bool mKeepRatio; /**< Keep overlay ratio on every resolution */
+};
+
+#endif