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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-12 15:06:06 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-12 15:06:06 +0000 |
commit | 7467afb637960fc8f3c8e631b95bb3e662285057 (patch) | |
tree | 34ba6896c8795ab3c1e6bb7fccbce27a5dd491ed /src/resources/action.h | |
parent | f4f6c66a1ebe115dde9dc7a9b793b36ddc708d3c (diff) | |
download | mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.gz mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.bz2 mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.xz mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.zip |
Moved Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
Diffstat (limited to 'src/resources/action.h')
-rw-r--r-- | src/resources/action.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/resources/action.h b/src/resources/action.h new file mode 100644 index 00000000..8d5e8d11 --- /dev/null +++ b/src/resources/action.h @@ -0,0 +1,61 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMW_ACTION_H +#define _TMW_ACTION_H + +#include <map> + +#include <libxml/tree.h> + +class Animation; + +/** + * An action consists of several animations, one for each direction. + */ +class Action +{ + public: + /** + * Constructor. + */ + Action(); + + /** + * Destructor. + */ + ~Action(); + + void + setAnimation(int direction, Animation *animation); + + Animation* + getAnimation(int direction) const; + + protected: + typedef std::map<int, Animation*> Animations; + typedef Animations::iterator AnimationIterator; + Animations mAnimations; +}; + +#endif |