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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-12-02 00:54:23 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-09 06:58:35 +0100
commit9a702e64449ba54fab28706c5b9c5ff9f2a41f8a (patch)
tree311b1a8aac33a4796a2a4f12d6aad6b543246f7f /src/playerrelations.cpp
parentf54cd905f49d08116bf988bcb4451beb168cbd48 (diff)
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Hopefully fixed the crash related to player relations.
I removed all the misuse of std::map::operator[] I could find, especially there: if (!(*container)[name]) where the [] was creating the entry while checking for its existence. This should avoid the memory corruption problem seen in the Mana-Mantis #400. Patch tested in game by: Ablu. Resolves: Mana Mantis #400 Reviewed-by: Ablu.
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r--src/playerrelations.cpp71
1 files changed, 44 insertions, 27 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp
index 4a70e695..635c92d0 100644
--- a/src/playerrelations.cpp
+++ b/src/playerrelations.cpp
@@ -60,7 +60,9 @@ class PlayerConfSerialiser : public ConfigurationListManager<std::pair<std::stri
if (name.empty())
return container;
- if (!(*container)[name])
+ std::map<std::string, PlayerRelation *>::iterator it =
+ (*container).find(name);
+ if (it != (*container).end())
{
int v = (int)cobj->getValue(RELATION, PlayerRelation::NEUTRAL);
(*container)[name] = new PlayerRelation(static_cast<PlayerRelation::Relation>(v));
@@ -182,31 +184,37 @@ void PlayerRelationsManager::signalUpdate(const std::string &name)
}
}
-unsigned int PlayerRelationsManager::checkPermissionSilently(const std::string &player_name, unsigned int flags)
+unsigned int PlayerRelationsManager::checkPermissionSilently(
+ const std::string &playerName,
+ unsigned int flags)
{
- PlayerRelation *r = mRelations[player_name];
+ PlayerRelation *r = 0;
+
+ std::map<std::string, PlayerRelation *>::const_iterator it =
+ mRelations.find(playerName);
+ if (it != mRelations.end())
+ r = it->second;
if (!r)
return mDefaultPermissions & flags;
- else
- {
- unsigned int permissions = PlayerRelation::RELATION_PERMISSIONS[r->mRelation];
- switch (r->mRelation)
- {
- case PlayerRelation::NEUTRAL:
- permissions = mDefaultPermissions;
- break;
+ unsigned int permissions =
+ PlayerRelation::RELATION_PERMISSIONS[r->mRelation];
- case PlayerRelation::FRIEND:
- permissions |= mDefaultPermissions; // widen
- break;
+ switch (r->mRelation)
+ {
+ case PlayerRelation::NEUTRAL:
+ permissions = mDefaultPermissions;
+ break;
- default:
- permissions &= mDefaultPermissions; // narrow
- }
+ case PlayerRelation::FRIEND:
+ permissions |= mDefaultPermissions; // widen
+ break;
- return permissions & flags;
+ default:
+ permissions &= mDefaultPermissions; // narrow
}
+
+ return permissions & flags;
}
bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags)
@@ -237,16 +245,21 @@ bool PlayerRelationsManager::hasPermission(const std::string &name,
return permitted;
}
-void PlayerRelationsManager::setRelation(const std::string &player_name,
+void PlayerRelationsManager::setRelation(const std::string &playerName,
PlayerRelation::Relation relation)
{
- PlayerRelation *r = mRelations[player_name];
- if (r == NULL)
- mRelations[player_name] = new PlayerRelation(relation);
+ PlayerRelation *r = 0;
+
+ std::map<std::string, PlayerRelation *>::iterator it =
+ mRelations.find(playerName);
+ if (it != mRelations.end())
+ r = it->second;
+ if (!r)
+ mRelations[playerName] = new PlayerRelation(relation);
else
r->mRelation = relation;
- signalUpdate(player_name);
+ signalUpdate(playerName);
}
std::vector<std::string> * PlayerRelationsManager::getPlayers() const
@@ -264,12 +277,16 @@ std::vector<std::string> * PlayerRelationsManager::getPlayers() const
void PlayerRelationsManager::removePlayer(const std::string &name)
{
- if (mRelations[name])
- delete mRelations[name];
+ std::map<std::string, PlayerRelation *>::iterator it =
+ mRelations.find(name);
+ if (it != mRelations.end())
+ {
+ delete it->second;
- mRelations.erase(name);
+ mRelations.erase(it);
- signalUpdate(name);
+ signalUpdate(name);
+ }
}