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authorYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
commite454dcd9bc48c884215bb8144f43a10960b5f713 (patch)
tree95b62bff7a51d2325ce0bf9dfc93bc481a19738f /src/playerinfo.h
parent17cab02d4f5e2137ab77bac40884982c6d3651ea (diff)
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Now the values shown by derived stats in status win are got from the server. Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r--src/playerinfo.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h
index c4028131..b351b083 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -31,12 +31,15 @@ struct PLAYER_INFO
int id;
float lastAttackTime; /**< Used to synchronize the charge dialog */
std::string name; /**< Player name */
- short hp, max_hp, sp, max_sp, lv;
+ short hp, maxHp, mp, maxMp, lvl;
short statsPointsToAttribute;
- int xp, xpForNextLevel, gp, job_xp, jobXpForNextLevel, job_lv;
- short statp, skill_point, hair_color, hair_style;
+ int xp, xpForNextLevel, gp, jobXp, jobXpForNextLevel, jobLvl;
+ short statPoint, skillPoint, hairColor, hairStyle;
char STR, AGI, VIT, INT, DEX, LUK;
char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
+ char ATK, ATKBonus, MATK, MATKBonus, DEF, DEFBonus, MDEF;
+ char MDEFBonus, HIT, FLEE, FLEEBonus;
+ char characterNumber;
int totalWeight, maxWeight;
short weapon;
};