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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-08-13 13:55:19 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-08-13 13:55:19 +0000
commitb5b1a01f08826154a8fa253d920f435d3cd50528 (patch)
tree4459d7457ee85a06febc68781ac91134b59d96cd /src/playerinfo.h
parentf18c47aede3b128e20e57464296bb86a0afc103f (diff)
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Updated dev-cpp project file, removed unnecessary header, fixed some include paths.
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r--src/playerinfo.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h
index 1e769404..29109fb6 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -25,7 +25,6 @@
#define _TMW_PLAYERINFO_H
#include <vector>
-#include "gui/skill.h"
struct PLAYER_INFO {
int id;
@@ -39,10 +38,6 @@ struct PLAYER_INFO {
char STRUp, AGIUp, VITUp, INTUp, DEXUp, LUKUp;
int totalWeight, maxWeight;
short weapon;
- // skill list declaration
- std::vector<SKILL> m_Skill; // array of N_SKILLS skills
- // gets the requested skills level from char_info
- int GetSkill(int n_ID, int n_XP=2, int n_base = false); // implemented in the body (main.cpp)
};
extern PLAYER_INFO *char_info;