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authorJared Adams <jaxad0127@gmail.com>2010-08-01 21:32:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 21:35:09 -0600
commita3e61c0e830c46b51c0d135962ad361c02b93243 (patch)
tree3b94948be5750c8f968ea89723799eb4f119c063 /src/playerinfo.cpp
parent0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff)
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Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/playerinfo.cpp')
-rw-r--r--src/playerinfo.cpp80
1 files changed, 56 insertions, 24 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 28d37c83..7b2a9b19 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -27,24 +27,29 @@
#include "listener.h"
#include "log.h"
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
+
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
namespace PlayerInfo {
-class PlayerInfoListener;
+class PlayerLogic;
-PlayerInfoListener *mListener = 0;
+PlayerLogic *mListener = 0;
PlayerInfoBackend mData;
Inventory *mInventory = 0;
Equipment *mEquipment = 0;
+BuySellState mBuySellState = BUYSELL_NONE;
+bool mTrading = false;
+
std::map<int, Special> mSpecials;
char mSpecialRechargeUpdateNeeded = 0;
-bool mTrading = false;
int mLevelProgress = 0;
// --- Triggers ---------------------------------------------------------------
@@ -201,6 +206,45 @@ void setEquipmentBackend(Equipment::Backend *backend)
mEquipment->setBackend(backend);
}
+// -- Buy/Sell/Trade ----------------------------------------------------------
+
+BuySellState getBuySellState()
+{
+ return mBuySellState;
+}
+
+void setBuySellState(BuySellState buySellState)
+{
+ BuySellState old = mBuySellState;
+ mBuySellState = buySellState;
+
+ if (buySellState != old)
+ {
+ Mana::Event event("StateChange");
+ event.setInt("oldState", old);
+ event.setInt("newState", buySellState);
+ Mana::EventManager::trigger("BuySell", event);
+ }
+}
+
+bool isTrading()
+{
+ return mTrading;
+}
+
+void setTrading(bool trading)
+{
+ bool notify = mTrading != trading;
+ mTrading = trading;
+
+ if (notify)
+ {
+ Mana::Event event("Trading");
+ event.setBool("trading", trading);
+ Mana::EventManager::trigger("Status", event);
+ }
+}
+
// --- Specials ---------------------------------------------------------------
void setSpecialStatus(int id, int current, int max, int recharge)
@@ -224,6 +268,12 @@ void setBackend(const PlayerInfoBackend &backend)
mData = backend;
}
+bool isTalking()
+{
+ return NpcDialog::isActive() || NpcPostDialog::isActive() ||
+ PlayerInfo::getBuySellState() != BUYSELL_NONE;
+}
+
void logic()
{
if ((mSpecialRechargeUpdateNeeded%11) == 0)
@@ -242,28 +292,10 @@ void logic()
mSpecialRechargeUpdateNeeded++;
}
-bool isTrading()
-{
- return mTrading;
-}
-
-void setTrading(bool trading)
-{
- bool notify = mTrading != trading;
- mTrading = trading;
-
- if (notify)
- {
- Mana::Event event("Trading");
- event.setInt("trading", trading);
- Mana::EventManager::trigger("Status", event);
- }
-}
-
-class PlayerInfoListener : Mana::Listener
+class PlayerLogic : Mana::Listener
{
public:
- PlayerInfoListener()
+ PlayerLogic()
{
listen("Client");
listen("Game");
@@ -306,7 +338,7 @@ void init()
if (mListener)
return;
- mListener = new PlayerInfoListener();
+ mListener = new PlayerLogic();
}
} // namespace PlayerInfo