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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-19 22:38:59 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-19 23:37:36 +0100
commit363527d0f95963ba3f4a6d25c8eabc1bb3ad4efe (patch)
tree117ce95d3587f913a64b71fe4dcdee716b8aea7e /src/player.h
parent432d16435774cafd630e287321e882f3e8510d16 (diff)
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Fixed a crash when trying to switch servers
Ownership of the charInfo global variable wasn't well defined. It was being locked, unlocked and generally modified from a lot of places, and somewhere in this mess it ended up crashing when switching servers. Now the CharHandler instances, for eAthena and manaserv respectively, own this list of characters. A new class, Net::Character wraps up the slot index in combination with the player dummy. The list is passed on to the CharSelectDialog each time it changes. Both related and unrelated cleanups were made as well. Reviewed-by: Jared Adams
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h
index 6e2566b8..34963cf4 100644
--- a/src/player.h
+++ b/src/player.h
@@ -75,7 +75,7 @@ class Player : public Being
/**
* Sets visible equipments for this player.
*/
- virtual void setSprite(unsigned int slot, int id,
+ virtual void setSprite(int slot, int id,
const std::string &color = "",
bool isWeapon = false);