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author | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2007-07-11 12:58:11 +0000 |
commit | 84aafd27dad40f4033561052164c21fe68cf78ad (patch) | |
tree | 77fb9224634f95b1ede62c6605976feb4ee9455b /src/player.h | |
parent | 8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff) | |
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/player.h b/src/player.h index 4a9bed08..90d8e5a9 100644 --- a/src/player.h +++ b/src/player.h @@ -59,9 +59,6 @@ class Player : public Being virtual void setVisibleEquipment(Uint8 slot, int id); - - virtual void - setWeapon(Uint16 weapon); }; #endif |