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authorPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
commit84aafd27dad40f4033561052164c21fe68cf78ad (patch)
tree77fb9224634f95b1ede62c6605976feb4ee9455b /src/player.h
parent8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff)
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/player.h b/src/player.h
index 4a9bed08..90d8e5a9 100644
--- a/src/player.h
+++ b/src/player.h
@@ -59,9 +59,6 @@ class Player : public Being
virtual void
setVisibleEquipment(Uint8 slot, int id);
-
- virtual void
- setWeapon(Uint16 weapon);
};
#endif