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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/player.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h161
1 files changed, 0 insertions, 161 deletions
diff --git a/src/player.h b/src/player.h
deleted file mode 100644
index 0bb59428..00000000
--- a/src/player.h
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef PLAYER_H
-#define PLAYER_H
-
-#include "being.h"
-
-class Graphics;
-class Guild;
-class Map;
-class Party;
-
-enum Gender
-{
- GENDER_MALE = 0,
- GENDER_FEMALE = 1,
- GENDER_UNSPECIFIED = 2
-};
-
-/**
- * A player being. Players have their name drawn beneath them. This class also
- * implements player-specific loading of base sprite, hair sprite and equipment
- * sprites.
- */
-class Player : public Being
-{
- public:
- /**
- * Constructor.
- */
- Player(int id, int subtype, Map *map);
-
- ~Player();
-
- virtual void logic();
-
- virtual Type getType() const { return PLAYER; }
-
- virtual void setSubtype(Uint16 subtype);
-
- /**
- * Sets the gender of this being.
- */
- virtual void setGender(Gender gender);
-
- Gender getGender() const { return mGender; }
-
- /**
- * Whether or not this player is a GM.
- */
- bool isGM() const { return mIsGM; }
-
- /**
- * Triggers whether or not to show the name as a GM name.
- */
- virtual void setGM(bool gm);
-
- /**
- * Sets visible equipments for this player.
- */
- virtual void setSprite(int slot, int id,
- const std::string &color = "",
- bool isWeapon = false);
-
- virtual void setSpriteID(unsigned int slot, int id);
-
- virtual void setSpriteColor(unsigned int slot,
- const std::string &color = "");
-
- /**
- * Adds a guild to the player.
- */
- void addGuild(Guild *guild);
-
- /**
- * Removers a guild from the player.
- */
- void removeGuild(int id);
-
- /**
- * Returns a pointer to the specified guild.
- */
- Guild *getGuild(const std::string &guildName) const;
-
- /**
- * Returns a pointer to the guild with matching id.
- */
- Guild *getGuild(int id) const;
-
- /**
- * Returns all guilds the player is in.
- */
- const std::map<int, Guild*> &getGuilds() const;
-
- /**
- * Removes all guilds the player is in.
- */
- void clearGuilds();
-
- /**
- * Get number of guilds the player belongs to.
- */
- short getNumberOfGuilds() const { return mGuilds.size(); }
-
- bool isInParty() const { return mParty != NULL; }
-
- void setParty(Party *party);
-
- Party *getParty() const { return mParty; }
-
- /**
- * Gets the way the character is blocked by other objects.
- */
- virtual unsigned char getWalkMask() const
- { return Map::BLOCKMASK_WALL | Map::BLOCKMASK_MONSTER; }
-
- /**
- * Called when a option (set with config.addListener()) is changed
- */
- virtual void optionChanged(const std::string &value);
-
- protected:
- /**
- * Gets the way the monster blocks pathfinding for other objects.
- */
- virtual Map::BlockType getBlockType() const
- { return Map::BLOCKTYPE_CHARACTER; }
-
- virtual void updateColors();
-
- Gender mGender;
- std::vector<int> mSpriteIDs;
- std::vector<std::string> mSpriteColors;
-
- // Character guild information
- std::map<int, Guild*> mGuilds;
- Party *mParty;
-
- bool mIsGM;
-};
-
-#endif