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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
commitabde0f51b3062c158fb52e9dfff23d21d3be03d1 (patch)
tree4af561ea9e8cd3f7f981cce9817cf57f3e353787 /src/player.cpp
parent93e1a2a9e5f379945a6efb24598319b605be1dfa (diff)
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Made the different hard-coded paths and files be now taken from the
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 1f706cb8..e6102b6a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -118,8 +118,10 @@ void Player::logic()
default: break;
}
Particle *p;
- p = particleEngine->addEffect("graphics/particles/" +
- particleEffect, 0, 0, rotation);
+ p = particleEngine->addEffect(
+ paths.getValue("particles",
+ "graphics/particles/")
+ + particleEffect, 0, 0, rotation);
controlParticle(p);
}
@@ -193,8 +195,8 @@ void Player::setSprite(int slot, int id, const std::string &color,
if (!color.empty())
filename += "|" + color;
- equipmentSprite = AnimatedSprite::load("graphics/sprites/" +
- filename);
+ equipmentSprite = AnimatedSprite::load(
+ paths.getValue("sprites", "graphics/sprites/") + filename);
}
if (equipmentSprite)