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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-02 17:18:51 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-02 18:19:24 +0100
commit4bcf9fc3218e37eccbebe52a005a37bd8f06a823 (patch)
tree8384d0aa0b4c1eb1fd8e1f0fbe0845e82d7bfa1d /src/party.cpp
parentbe354621d3859164d3563760a9d613e356926686 (diff)
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Fixed diagonal walking to be much more smooth.
The character used to stick to both corners of an obstacle it encountered when walking diagonally. Now it simply go back to the straight moving mode when encountering an obstacle in one of the two direction used. This also simplifies the function logic. The character direction bug left is still there, and will be dealt in a separate patch with. Reviewed-by: Erik Schilling
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