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authorStefan Dombrowski <stefan@uni-bonn.de>2010-08-21 22:56:44 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-08-21 23:03:22 +0200
commit0009672b80c666b8a7ddc0b7c36951eba1fa2c35 (patch)
treef1ab1d7448db36c46639e629eb49519644394905 /src/party.cpp
parentdf91c40fa79629adb2652ed1b5141d943113a936 (diff)
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Fixing segmentation fault and improving gui for party
* Segmentation fault happened if a player left a party while other party members are offline. * While creating a party the key input is not anymore reused for game play. * The vertical scrollbar is only shown when needed. * The default height was raised, because before much of the functionality was hidden. Signed-off-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
Diffstat (limited to 'src/party.cpp')
-rw-r--r--src/party.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/party.cpp b/src/party.cpp
index 75283916..155de2ba 100644
--- a/src/party.cpp
+++ b/src/party.cpp
@@ -145,7 +145,7 @@ void Party::removeFromMembers()
while(itr != itr_end)
{
Being *b = beingManager->findBeing((*itr)->getID());
- if (b->getType() == Being::PLAYER)
+ if (b && b->getType() == Being::PLAYER)
static_cast<Player*>(b)->setParty(NULL);
++itr;
}