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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-23 02:16:53 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-23 02:16:53 +0000
commitd83e795dc3c8a07238939ee0b581cbfd1807cf1b (patch)
tree5ce6c06c867c61fffe934a67b2636c6c7a9e8b79 /src/particleemitter.cpp
parent8d3e43a7510dd7367c3bb62aae6841836f727493 (diff)
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Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
Diffstat (limited to 'src/particleemitter.cpp')
-rw-r--r--src/particleemitter.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/particleemitter.cpp b/src/particleemitter.cpp
index 035882b6..7a465ec3 100644
--- a/src/particleemitter.cpp
+++ b/src/particleemitter.cpp
@@ -237,9 +237,42 @@ ParticleEmitter::ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *
}
}
+ParticleEmitter::ParticleEmitter(const ParticleEmitter &o)
+{
+ *this = o;
+}
+
+ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter &o)
+{
+ mParticlePosX = o.mParticlePosX;
+ mParticlePosY = o.mParticlePosY;
+ mParticlePosZ = o.mParticlePosZ;
+ mParticleAngleHorizontal = o.mParticleAngleHorizontal;
+ mParticleAngleVertical = o.mParticleAngleVertical;
+ mParticlePower = o.mParticlePower;
+ mParticleGravity = o.mParticleGravity;
+ mParticleRandomnes = o.mParticleRandomnes;
+ mParticleBounce = o.mParticleBounce;
+ mParticleTarget = o.mParticleTarget;
+ mParticleAcceleration = o.mParticleAcceleration;
+ mParticleDieDistance = o.mParticleDieDistance;
+ mParticleMomentum = o.mParticleMomentum;
+ mParticleLifetime = o.mParticleLifetime;
+ mParticleFadeOut = o.mParticleFadeOut;
+ mParticleFadeIn = o.mParticleFadeIn;
+ mMap = o.mMap;
+ mOutput = o.mOutput;
+ mParticleImage = o.mParticleImage;
+ mParticleAnimation = o.mParticleAnimation;
+ mParticleChildEmitters = o.mParticleChildEmitters;
+
+ if (mParticleImage) mParticleImage->incRef();
+}
+
ParticleEmitter::~ParticleEmitter()
{
+ if (mParticleImage) mParticleImage->decRef();
}