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authorChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
commita93a723db62ba2ad445b0fff26be5c51aefcda78 (patch)
tree1d39966d58f3d1c8c948f4719d22146d2373df10 /src/particle.h
parent19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff)
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Added rotational particles, and added code to show arrows when a player shoots them.
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/particle.h b/src/particle.h
index f3f5571a..52b2dd3c 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -267,7 +267,6 @@ class Particle : public Sprite
int mFadeIn; /**< Age in game ticks where fading in is finished*/
float mAlpha; /**< Opacity of the graphical representation of the particle */
- private:
// generic properties
bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */
Map *mMap; /**< Map the particle is on. */