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authorChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
commita93a723db62ba2ad445b0fff26be5c51aefcda78 (patch)
tree1d39966d58f3d1c8c948f4719d22146d2373df10 /src/particle.cpp
parent19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff)
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Added rotational particles, and added code to show arrows when a player shoots them.
Diffstat (limited to 'src/particle.cpp')
-rw-r--r--src/particle.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/particle.cpp b/src/particle.cpp
index 78db2a58..42ec84d7 100644
--- a/src/particle.cpp
+++ b/src/particle.cpp
@@ -31,6 +31,7 @@
#include "map.h"
#include "particle.h"
#include "particleemitter.h"
+#include "rotationalparticle.h"
#include "textparticle.h"
#include "resources/resourcemanager.h"
@@ -222,7 +223,6 @@ bool Particle::update()
p = mChildParticles.erase(p);
}
}
-
if (!mAlive && mChildParticles.empty() && mAutoDelete)
{
return false;
@@ -280,6 +280,11 @@ Particle *Particle::addEffect(const std::string &particleEffectFile,
{
newParticle = new AnimationParticle(mMap, node);
}
+ // Rotational
+ else if ((node = XML::findFirstChildByName(effectChildNode, "rotation")))
+ {
+ newParticle = new RotationalParticle(mMap, node);
+ }
// Image
else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
{