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authorBertram <bertram@cegetel.net>2009-07-27 01:02:27 +0200
committerBertram <bertram@cegetel.net>2009-07-27 01:02:27 +0200
commitfa1a3ab995f037ddf33817a1b2ce143130a457f8 (patch)
tree4cfc52364c271a9a318a2fee4b611514d7941476 /src/openglgraphics.h
parent7bc30f545784b26594803b559f1d76d5434027ea (diff)
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Added the ability to ask a ambient layer to keep its ratio when the resolution isn't the default.
You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0: <map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32"> <properties> ... <property name="overlay0keepratio" value="true"/> ... </properties> </map>
Diffstat (limited to 'src/openglgraphics.h')
-rw-r--r--src/openglgraphics.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/openglgraphics.h b/src/openglgraphics.h
index 3553cac3..0bee48b4 100644
--- a/src/openglgraphics.h
+++ b/src/openglgraphics.h
@@ -59,6 +59,13 @@ class OpenGLGraphics : public Graphics
int x, int y,
int w, int h);
+ /**
+ * Draw a pattern based on a rescaled version of the given image...
+ */
+ void drawRescaledImagePattern(Image *image,
+ int x, int y, int w, int h,
+ int scaledWidth, int scaledHeight);
+
void updateScreen();
void _beginDraw();