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author | Bertram <bertram@cegetel.net> | 2009-07-27 01:02:27 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-07-27 01:02:27 +0200 |
commit | fa1a3ab995f037ddf33817a1b2ce143130a457f8 (patch) | |
tree | 4cfc52364c271a9a318a2fee4b611514d7941476 /src/openglgraphics.h | |
parent | 7bc30f545784b26594803b559f1d76d5434027ea (diff) | |
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Added the ability to ask a ambient layer to keep its ratio when the resolution isn't the default.
You'll have to add this in map properties, for instance if you're want to keep ratio on overlay 0:
<map version="1.0" orientation="orthogonal" width="128" height="128" tilewidth="32" tileheight="32">
<properties>
...
<property name="overlay0keepratio" value="true"/>
...
</properties>
</map>
Diffstat (limited to 'src/openglgraphics.h')
-rw-r--r-- | src/openglgraphics.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/openglgraphics.h b/src/openglgraphics.h index 3553cac3..0bee48b4 100644 --- a/src/openglgraphics.h +++ b/src/openglgraphics.h @@ -59,6 +59,13 @@ class OpenGLGraphics : public Graphics int x, int y, int w, int h); + /** + * Draw a pattern based on a rescaled version of the given image... + */ + void drawRescaledImagePattern(Image *image, + int x, int y, int w, int h, + int scaledWidth, int scaledHeight); + void updateScreen(); void _beginDraw(); |