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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-09-19 12:34:18 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-09-19 12:34:18 +0000
commit27d5346e9faf183f5bf9c8a92a47897998c9d60c (patch)
tree514bbdc7cdf07cde8ed50160226c776e360d270e /src/openglgraphics.h
parent2c4d4ecc19fc8308b2772e4ffe6570ca362264d1 (diff)
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Mostly code cleanups related to commits in past two days.
* Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * Removed -lphysfs from Makefile.am which should be added automatically already. * Actually show the overweight message, and only show it once for each time weight goes above half the max weight. * Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * Minimal fps limit is now 10 fps. * Reverted change by Bertram that hardcoded the updatehost value.
Diffstat (limited to 'src/openglgraphics.h')
-rw-r--r--src/openglgraphics.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/openglgraphics.h b/src/openglgraphics.h
index cd99e6a6..c61ae66c 100644
--- a/src/openglgraphics.h
+++ b/src/openglgraphics.h
@@ -35,7 +35,10 @@ class OpenGLGraphics : public Graphics
bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel);
- bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height);
+ bool drawImage(Image *image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height);
void updateScreen();
@@ -47,8 +50,10 @@ class OpenGLGraphics : public Graphics
void setColor(const gcn::Color &color);
- void drawImage(const gcn::Image* image, int srcX, int srcY,
- int dstX, int dstY, int width, int height);
+ void drawImage(const gcn::Image* image,
+ int srcX, int srcY,
+ int dstX, int dstY,
+ int width, int height);
void drawPoint(int x, int y);
@@ -63,14 +68,14 @@ class OpenGLGraphics : public Graphics
void setTargetPlane(int width, int height);
/**
- * takes a screenshot and returns it as SDL surface
- */
+ * Takes a screenshot and returns it as SDL surface.
+ */
SDL_Surface* getScreenshot();
protected:
void setTexturingAndBlending(bool enable);
void drawTexedQuad(int x, int y, int w, int h,
- float texX1, float texY1, float texX2, float texY2);
+ float texX1, float texY1, float texX2, float texY2);
private:
bool mAlpha, mTexture;