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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 21:59:21 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-23 22:00:09 +0100 |
commit | 99e8a3fd77b63a029fe02dcf771b6af1aad252ed (patch) | |
tree | 03c296d1f89859aae35336dfe2f58df09d256fd3 /src/openglgraphics.cpp | |
parent | fa8a4bf49100c0a1d5b96e00803f43bbbb861100 (diff) | |
parent | 347452b9b69ef3af29c577b7751082822e900c01 (diff) | |
download | mana-client-99e8a3fd77b63a029fe02dcf771b6af1aad252ed.tar.gz mana-client-99e8a3fd77b63a029fe02dcf771b6af1aad252ed.tar.bz2 mana-client-99e8a3fd77b63a029fe02dcf771b6af1aad252ed.tar.xz mana-client-99e8a3fd77b63a029fe02dcf771b6af1aad252ed.zip |
Merge branch 'aethyra/master'
Conflicts:
Many files.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 113 |
1 files changed, 93 insertions, 20 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 0ee2bc50..7a1d259e 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -62,18 +62,17 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) mFullscreen = fs; mHWAccel = hwaccel; - if (fs) { + if (fs) displayFlags |= SDL_FULLSCREEN; - } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) { + if (!(mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags))) return false; - } #ifdef __APPLE__ - if (mSync) { + if (mSync) + { const GLint VBL = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL); } @@ -110,6 +109,8 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor) { + if (!image) return false; + srcX += image->mBounds.x; srcY += image->mBounds.y; @@ -157,13 +158,80 @@ bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY, glEnd(); if (!useColor) - { glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); - } return true; } +/* Optimising the functions that Graphics::drawImagePattern would call, + * so that glBegin...glEnd are outside the main loop. */ +void OpenGLGraphics::drawImagePattern(Image *image, int x, int y, int w, int h) +{ + if (!image) return; + + const int srcX = image->mBounds.x; + const int srcY = image->mBounds.y; + + const float texX1 = srcX / (float)image->mTexWidth; + const float texY1 = srcY / (float)image->mTexHeight; + + int iw = image->getWidth(); + int ih = image->getHeight(); + if (iw == 0 || ih == 0) + return; + + glColor4f(1.0f, 1.0f, 1.0f, image->mAlpha); + + glBindTexture(Image::mTextureType, image->mGLImage); + + setTexturingAndBlending(true); + + // Draw a set of textured rectangles + glBegin(GL_QUADS); + + for (int py = 0; py < h; py += ih) + { + int height = (py + ih >= h) ? h - py : ih; + int dstY = y + py; + for (int px = 0; px < w; px += iw) + { + int width = (px + iw >= w) ? w - px : iw; + int dstX = x + px; + + if (Image::mTextureType == GL_TEXTURE_2D) + { + // Find OpenGL normalized texture coordinates. + float texX2 = (srcX + width) / (float) image->mTexWidth; + float texY2 = (srcY + height) / (float) image->mTexHeight; + + glTexCoord2f(texX1, texY1); + glVertex2i(dstX, dstY); + glTexCoord2f(texX2, texY1); + glVertex2i(dstX + width, dstY); + glTexCoord2f(texX2, texY2); + glVertex2i(dstX + width, dstY + height); + glTexCoord2f(texX1, texY2); + glVertex2i(dstX, dstY + height); + } + else + { + glTexCoord2i(srcX, srcY); + glVertex2i(dstX, dstY); + glTexCoord2i(srcX + width, srcY); + glVertex2i(dstX + width, dstY); + glTexCoord2i(srcX + width, srcY + height); + glVertex2i(dstX + width, dstY + height); + glTexCoord2i(srcX, srcY + height); + glVertex2i(dstX, dstY + height); + } + } + } + + glEnd(); + + glColor4ub(mColor.r, mColor.g, mColor.b, mColor.a); +} + void OpenGLGraphics::updateScreen() { glFlush(); @@ -205,9 +273,8 @@ SDL_Surface* OpenGLGraphics::getScreenshot() w, h, 24, 0xff0000, 0x00ff00, 0x0000ff, 0x000000); - if (SDL_MUSTLOCK(screenshot)) { + if (SDL_MUSTLOCK(screenshot)) SDL_LockSurface(screenshot); - } // Grap the pixel buffer and write it to the SDL surface glPixelStorei(GL_PACK_ALIGNMENT, 1); @@ -229,9 +296,8 @@ SDL_Surface* OpenGLGraphics::getScreenshot() free(buf); - if (SDL_MUSTLOCK(screenshot)) { + if (SDL_MUSTLOCK(screenshot)) SDL_UnlockSurface(screenshot); - } return screenshot; } @@ -241,7 +307,8 @@ bool OpenGLGraphics::pushClipArea(gcn::Rectangle area) int transX = 0; int transY = 0; - if (!mClipStack.empty()) { + if (!mClipStack.empty()) + { transX = -mClipStack.top().xOffset; transY = -mClipStack.top().yOffset; } @@ -266,9 +333,7 @@ void OpenGLGraphics::popClipArea() gcn::Graphics::popClipArea(); if (mClipStack.empty()) - { return; - } glPopMatrix(); glScissor(mClipStack.top().x, @@ -324,8 +389,10 @@ void OpenGLGraphics::setTargetPlane(int width, int height) void OpenGLGraphics::setTexturingAndBlending(bool enable) { - if (enable) { - if (!mTexture) { + if (enable) + { + if (!mTexture) + { glEnable(Image::mTextureType); mTexture = true; } @@ -335,16 +402,22 @@ void OpenGLGraphics::setTexturingAndBlending(bool enable) glEnable(GL_BLEND); mAlpha = true; } - } else { - if (mAlpha && !mColorAlpha) { + } + else + { + if (mAlpha && !mColorAlpha) + { glDisable(GL_BLEND); mAlpha = false; - } else if (!mAlpha && mColorAlpha) { + } + else if (!mAlpha && mColorAlpha) + { glEnable(GL_BLEND); mAlpha = true; } - if (mTexture) { + if (mTexture) + { glDisable(Image::mTextureType); mTexture = false; } |