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authorJared Adams <jaxad0127@gmail.com>2009-05-05 22:15:16 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-05 22:15:16 -0600
commit61f7c4269472c806e63b1061cd4e4b8c831c3b59 (patch)
tree052606a21908545b494b5c36e3edc93ce10eaef1 /src/npc.h
parent99dbfa9e84ea30993d44d2a39bd5d06ae553c849 (diff)
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Remove extra check on player target
~Being does this too, so let's leave it there.
Diffstat (limited to 'src/npc.h')
-rw-r--r--src/npc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/npc.h b/src/npc.h
index 57e6d5a8..cd31e060 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -48,6 +48,8 @@ class NPC : public Player
virtual unsigned char getWalkMask() const
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
+ void checkSprites();
+
static bool isTalking;
protected: