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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 13:31:13 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2006-01-22 13:31:13 +0000 |
commit | bd56bf8afdab16383ed8ad08412a8c807f84af85 (patch) | |
tree | 0e963ada63bcbe3c50dd77986aaa15b9ba49816a /src/npc.cpp | |
parent | 5359640b6f271af31f6423df9d661433eff89a3e (diff) | |
download | mana-client-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.gz mana-client-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.bz2 mana-client-bd56bf8afdab16383ed8ad08412a8c807f84af85.tar.xz mana-client-bd56bf8afdab16383ed8ad08412a8c807f84af85.zip |
Merged NETWORK branch (includes BEING_OVERHAUL).
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/npc.cpp b/src/npc.cpp new file mode 100644 index 00000000..fd894969 --- /dev/null +++ b/src/npc.cpp @@ -0,0 +1,99 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "npc.h" + +#include "graphics.h" + +#include "graphic/spriteset.h" + +#include "net/messageout.h" +#include "net/protocol.h" + +extern Spriteset *npcset; + +NPC *current_npc = 0; + +NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): + Being(id, job, map), mNetwork(network) +{ +} + +Being::Type NPC::getType() const +{ + return Being::NPC; +} + +void NPC::draw(Graphics *graphics, int offsetX, int offsetY) +{ + int px = mPx + offsetX; + int py = mPy + offsetY; + + graphics->drawImage(npcset->spriteset[job - 100], px - 8, py - 52); + + Being::draw(graphics, offsetX, offsetY); +} + +void NPC::talk() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_TALK); + outMsg.writeInt32(mId); + outMsg.writeInt8(0); + current_npc = this; +} + +void NPC::nextDialog() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); + outMsg.writeInt32(mId); +} + +void NPC::dialogChoice(char choice) +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); + outMsg.writeInt32(mId); + outMsg.writeInt8(choice); +} + +/* + * TODO Unify the buy() and sell() methods, without sacrificing readability of + * the code calling the method. buy(bool buySell) would be bad... + */ +void NPC::buy() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(mId); + outMsg.writeInt8(0); +} + +void NPC::sell() +{ + MessageOut outMsg(mNetwork); + outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); + outMsg.writeInt32(mId); + outMsg.writeInt8(1); +} |