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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
commit | 4050f8c0bced625a95d542d30647c3f8bbf2267b (patch) | |
tree | 420d65a5ed6a2155762b4e13a4c90ab2df9f888e /src/npc.cpp | |
parent | da3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff) | |
download | mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2 mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip |
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/npc.cpp b/src/npc.cpp index 9712a06d..354322a3 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -34,21 +34,17 @@ NPC *current_npc = 0; NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): Being(id, job, map), mNetwork(network) { - mSpriteset = npcset; - mSpriteFrame = job-100; + mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job-100); } -Being::Type NPC::getType() const +Being::Type +NPC::getType() const { return Being::NPC; } -void NPC::draw(Graphics *graphics, int offsetX, int offsetY) -{ - Being::draw(graphics, offsetX - 8, offsetY - 52); -} - -void NPC::talk() +void +NPC::talk() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_TALK); @@ -57,14 +53,16 @@ void NPC::talk() current_npc = this; } -void NPC::nextDialog() +void +NPC::nextDialog() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(mId); } -void NPC::dialogChoice(char choice) +void +NPC::dialogChoice(char choice) { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_LIST_CHOICE); @@ -76,7 +74,8 @@ void NPC::dialogChoice(char choice) * TODO Unify the buy() and sell() methods, without sacrificing readability of * the code calling the method. buy(bool buySell) would be bad... */ -void NPC::buy() +void +NPC::buy() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); @@ -84,7 +83,8 @@ void NPC::buy() outMsg.writeInt8(0); } -void NPC::sell() +void +NPC::sell() { MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST); |