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authorPhilipp Sehmisch <tmw@crushnet.org>2008-05-21 21:44:27 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-05-21 21:44:27 +0000
commit0ac3b58c4c5079f22e6bf4b0efba7f5fe99565cd (patch)
tree6b2a208fac407cf5cf4ddcab2c5e1ebc2b9723dc /src/npc.cpp
parent0c869fc47a30616967cb8b69af9ec772566d7076 (diff)
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Merged revisions 4013,4027,4043,4174,4250,4254 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk ........ r4013 | crush_tmw | 2008-04-01 01:18:19 +0200 (Di, 01 Apr 2008) | 1 line Implemented NPC XML database which maps NPC IDs to one or more animation files and thus enables animated NPCs. ........ r4027 | crush_tmw | 2008-04-02 01:34:14 +0200 (Mi, 02 Apr 2008) | 1 line misspelled filename ........ r4043 | b_lindeijer | 2008-04-07 10:37:23 +0200 (Mo, 07 Apr 2008) | 3 lines Added XML::Document class which simplifies parsing an XML document and automatically cleans it up again. ........ r4174 | b_lindeijer | 2008-04-23 14:57:45 +0200 (Mi, 23 Apr 2008) | 2 lines Fixed svn:keywords properties and added header to guild.h. ........ r4250 | crush_tmw | 2008-05-19 18:18:38 +0200 (Mo, 19 Mai 2008) | 1 line Added the possibility to add particle effects to NPCs in npcs.xml. ........ r4254 | crush_tmw | 2008-05-20 15:58:26 +0200 (Di, 20 Mai 2008) | 1 line fixed some filename confusion messup in the last commit. ........ NOTE: This was my first commit using svnmerge. Please check if I did everything correctly.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index e490b3cf..2177aedc 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -25,9 +25,11 @@
#include "animatedsprite.h"
#include "graphics.h"
+#include "particle.h"
#include "net/messageout.h"
#include "net/protocol.h"
+#include "resources/npcdb.h"
#include "gui/gui.h"
@@ -36,8 +38,30 @@ NPC *current_npc = 0;
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
Being(id, job, map), mNetwork(network)
{
- mSprites[BASE_SPRITE] = AnimatedSprite::load("graphics/sprites/npc.xml",
- job - 100);
+ NPCInfo info = NPCDB::get(job);
+
+ //setup NPC sprites
+ int c = BASE_SPRITE;
+ for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin();
+ i != info.sprites.end();
+ i++)
+ {
+ if (c == VECTOREND_SPRITE) break;
+
+ std::string file = "graphics/sprites/" + (*i)->sprite;
+ int variant = (*i)->variant;
+ mSprites[c] = AnimatedSprite::load(file, variant);
+ c++;
+ }
+
+ //setup particle effects
+ for (std::list<std::string>::const_iterator i = info.particles.begin();
+ i != info.particles.end();
+ i++)
+ {
+ Particle *p = particleEngine->addEffect(*i, 0, 0);
+ this->controlParticle(p);
+ }
}
Being::Type