summaryrefslogtreecommitdiff
path: root/src/net
diff options
context:
space:
mode:
authorBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
committerBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
commit56f501c8148b1061a02547d37b20eeeeb64029db (patch)
tree718e48289066706bc3851830f3c6b03150e66b97 /src/net
parent8b4d9f9b5eaf175baf0c4209c312133bb457742c (diff)
downloadmana-client-56f501c8148b1061a02547d37b20eeeeb64029db.tar.gz
mana-client-56f501c8148b1061a02547d37b20eeeeb64029db.tar.bz2
mana-client-56f501c8148b1061a02547d37b20eeeeb64029db.tar.xz
mana-client-56f501c8148b1061a02547d37b20eeeeb64029db.zip
Made the Beings' logic be able to handle any tile height/width.
This is the First step to get rid of most hardcoded 32 values.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/beinghandler.cpp4
-rw-r--r--src/net/ea/playerhandler.cpp10
-rw-r--r--src/net/ea/playerhandler.h2
-rw-r--r--src/net/manaserv/beinghandler.cpp31
-rw-r--r--src/net/manaserv/beinghandler.h4
-rw-r--r--src/net/manaserv/playerhandler.cpp2
-rw-r--r--src/net/manaserv/playerhandler.h2
-rw-r--r--src/net/playerhandler.h2
8 files changed, 44 insertions, 13 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 86bfe929..b63e9e8a 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -161,7 +161,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
// Prevent division by 0 when calculating frame
if (speed == 0) { speed = 150; }
- dstBeing->setWalkSpeed(speed);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setJob(job);
hairStyle = msg.readInt16();
weapon = msg.readInt16();
@@ -521,7 +521,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
- dstBeing->setWalkSpeed(speed);
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
dstBeing->setJob(job);
hairStyle = msg.readInt16();
weapon = msg.readInt16();
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 1d7a2fb6..f6f54d59 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -229,7 +229,9 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
- case 0x0000: player_node->setWalkSpeed(value); break;
+ case 0x0000:
+ player_node->setWalkSpeed(Vector(value, value, 0));
+ break;
case 0x0004: break; // manner
case 0x0005: player_node->setHp(value); break;
case 0x0006: player_node->setMaxHp(value); break;
@@ -639,9 +641,11 @@ int PlayerHandler::getJobLocation()
return JOB;
}
-float PlayerHandler::getDefaultWalkSpeed()
+Vector PlayerHandler::getDefaultWalkSpeed()
{
- return 150;
+ // Return an normalized speed for any side
+ // as the offset is calculated elsewhere.
+ return Vector(150, 150, 0);
}
} // namespace EAthena
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index b60daef3..9e7e9ac3 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -66,7 +66,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
int getJobLocation();
- float getDefaultWalkSpeed();
+ Vector getDefaultWalkSpeed();
};
} // namespace EAthena
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 3cafe706..02f136af 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -91,10 +91,35 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
-float BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
+Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
{
- return (speedInTilesPerSeconds * (float)DEFAULT_TILE_SIDE_LENGTH)
- / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ Vector speedInTicks;
+ Game *game = Game::instance();
+ Map *map = 0;
+ if (game)
+ {
+ map = game->getCurrentMap();
+ if (map)
+ {
+ speedInTicks.x = speedInTilesPerSeconds
+ * (float)map->getTileWidth()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ speedInTicks.y = speedInTilesPerSeconds
+ * (float)map->getTileHeight()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ }
+
+ if (!game || !map)
+ {
+ speedInTicks.x = speedInTicks.y = speedInTilesPerSeconds
+ * (float)DEFAULT_TILE_SIDE_LENGTH
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ // We don't use z for now.
+ speedInTicks.z = 0;
+
+ return speedInTicks;
}
static void handleLooks(Player *being, Net::MessageIn &msg)
diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h
index 1d01de22..6de9a2aa 100644
--- a/src/net/manaserv/beinghandler.h
+++ b/src/net/manaserv/beinghandler.h
@@ -23,6 +23,8 @@
#define NET_MANASERV_BEINGHANDLER_H
#include "net/manaserv/messagehandler.h"
+#include "vector.h"
+#include "map.h"
namespace ManaServ {
@@ -39,7 +41,7 @@ class BeingHandler : public MessageHandler
* Used to optimize Being::logic() calls.
* @see MILLISECONDS_IN_A_TICKS
*/
- static float giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds);
+ static Vector giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds);
private:
void handleBeingAttackMessage(Net::MessageIn &msg);
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 9dbd3027..007aa93f 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -432,7 +432,7 @@ int PlayerHandler::getJobLocation()
return -1;
}
-float PlayerHandler::getDefaultWalkSpeed()
+Vector PlayerHandler::getDefaultWalkSpeed()
{
// Return translation in pixels per ticks.
return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h
index edcc5905..6edc96bb 100644
--- a/src/net/manaserv/playerhandler.h
+++ b/src/net/manaserv/playerhandler.h
@@ -73,7 +73,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
int getJobLocation();
- float getDefaultWalkSpeed();
+ Vector getDefaultWalkSpeed();
private:
void handleMapChangeMessage(Net::MessageIn &msg);
diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h
index f8fc6b85..0174ede2 100644
--- a/src/net/playerhandler.h
+++ b/src/net/playerhandler.h
@@ -61,7 +61,7 @@ class PlayerHandler
virtual int getJobLocation() = 0;
- virtual float getDefaultWalkSpeed() = 0;
+ virtual Vector getDefaultWalkSpeed() = 0;
virtual ~PlayerHandler() {}
};