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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-24 22:10:02 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-24 22:10:02 +0100
commitd055bee5e6b45737ab89b3f8c70c6d0db7a22eb3 (patch)
tree081556c8fa27ce16372b1657e469ccd8587dd4e5 /src/net
parentf663f5bbb75b850ae22f451a22d112b6c62b2ad6 (diff)
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Refactored the item loading in a more extensible and per protocol way.
This will greatly help into upgrading the need of each protocol separately. This is the first step to a new item and equipment system for manaserv. A subclassing of the EquipmentWindow will be done in the next commit, as requested by Thorbjorn. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/attributes.cpp6
-rw-r--r--src/net/tmwa/generalhandler.cpp18
-rw-r--r--src/net/tmwa/inventoryhandler.cpp32
3 files changed, 28 insertions, 28 deletions
diff --git a/src/net/manaserv/attributes.cpp b/src/net/manaserv/attributes.cpp
index a65dc01f..e57c6278 100644
--- a/src/net/manaserv/attributes.cpp
+++ b/src/net/manaserv/attributes.cpp
@@ -377,14 +377,14 @@ namespace Attributes {
void informItemDB()
{
- std::list<ItemDB::Stat> dbStats;
+ std::list<ItemStat> dbStats;
TagMap::const_iterator it, it_end;
for (it = tags.begin(), it_end = tags.end(); it != it_end; ++it)
- dbStats.push_back(ItemDB::Stat(it->first,
+ dbStats.push_back(ItemStat(it->first,
it->second));
- itemDb->setStatsList(dbStats);
+ setStatsList(dbStats);
}
void informStatusWindow()
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index b4327d47..1935ad72 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -98,15 +98,15 @@ GeneralHandler::GeneralHandler():
handledMessages = _messages;
generalHandler = this;
- std::list<ItemDB::Stat> stats;
- stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
- stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
- stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
- stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
- stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
- stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
-
- itemDb->setStatsList(stats);
+ std::list<ItemStat> stats;
+ stats.push_back(ItemStat("str", _("Strength %+d")));
+ stats.push_back(ItemStat("agi", _("Agility %+d")));
+ stats.push_back(ItemStat("vit", _("Vitality %+d")));
+ stats.push_back(ItemStat("int", _("Intelligence %+d")));
+ stats.push_back(ItemStat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemStat("luck", _("Luck %+d")));
+
+ setStatsList(stats);
listen(CHANNEL_GAME);
}
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 3a0a93e3..4aedd9f2 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -46,30 +46,30 @@
extern Net::InventoryHandler *inventoryHandler;
-const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = {
- Equipment::EQUIP_LEGS_SLOT,
- Equipment::EQUIP_FIGHT1_SLOT,
- Equipment::EQUIP_GLOVES_SLOT,
- Equipment::EQUIP_RING2_SLOT,
- Equipment::EQUIP_RING1_SLOT,
- Equipment::EQUIP_FIGHT2_SLOT,
- Equipment::EQUIP_FEET_SLOT,
- Equipment::EQUIP_NECK_SLOT,
- Equipment::EQUIP_HEAD_SLOT,
- Equipment::EQUIP_TORSO_SLOT,
- Equipment::EQUIP_PROJECTILE_SLOT};
-
namespace TmwAthena {
+const EquipmentSlot EQUIP_POINTS[EQUIP_VECTOR_END] = {
+ EQUIP_LEGS_SLOT,
+ EQUIP_FIGHT1_SLOT,
+ EQUIP_ARMS_SLOT,
+ EQUIP_RING2_SLOT,
+ EQUIP_RING1_SLOT,
+ EQUIP_FIGHT2_SLOT,
+ EQUIP_FEET_SLOT,
+ EQUIP_NECKLACE_SLOT,
+ EQUIP_HEAD_SLOT,
+ EQUIP_TORSO_SLOT,
+ EQUIP_PROJECTILE_SLOT};
+
int getSlot(int eAthenaSlot)
{
if (eAthenaSlot == 0)
{
- return Equipment::EQUIP_VECTOREND;
+ return EQUIP_VECTOR_END;
}
if (eAthenaSlot & 0x8000)
- return Equipment::EQUIP_PROJECTILE_SLOT;
+ return EQUIP_PROJECTILE_SLOT;
int mask = 1;
int position = 0;
@@ -425,7 +425,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
index -= INVENTORY_OFFSET;
logger->log("Arrows equipped: %i", index);
- mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index);
+ mEquips.setEquipment(EQUIP_PROJECTILE_SLOT, index);
break;
}
}