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authorIra Rice <irarice@gmail.com>2009-02-24 23:03:31 -0700
committerIra Rice <irarice@gmail.com>2009-02-24 23:03:31 -0700
commita1e483913672e55704e8fbafeff5ea0ccc0c9b07 (patch)
tree47cd4487c4b3e14d3bbb1b94c25cef4c55b10ef3 /src/net
parente85269ffe1fe91f5cf44ccfec01252343643ef1d (diff)
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Cleaned up some code, as well as removed redundant talk client requesting
(which would happen from using the keyboard instead of the mouse). Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/net')
-rw-r--r--src/net/npchandler.cpp7
-rw-r--r--src/net/playerhandler.cpp9
2 files changed, 8 insertions, 8 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index 8425a215..94e145b4 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -33,11 +33,6 @@
#include "../gui/npclistdialog.h"
#include "../gui/npcstringdialog.h"
-extern NpcIntegerDialog *npcIntegerDialog;
-extern NpcListDialog *npcListDialog;
-extern NpcTextDialog *npcTextDialog;
-extern NpcStringDialog *npcStringDialog;
-
NPCHandler::NPCHandler()
{
static const Uint16 _messages[] = {
@@ -81,10 +76,12 @@ void NPCHandler::handleMessage(MessageIn *msg)
id = msg->readInt32();
if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id)))
current_npc = NULL;
+ NPC::mTalking = false;
break;
case SMSG_NPC_NEXT:
// Next button in NPC dialog, currently unused
+ NPC::mTalking = false;
break;
case SMSG_NPC_INT_INPUT:
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index bce53ae9..c1e0d033 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -32,8 +32,10 @@
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
-#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
+#include "../gui/npcintegerdialog.h"
+#include "../gui/npclistdialog.h"
+#include "../gui/npcstringdialog.h"
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
@@ -46,8 +48,6 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
-extern NpcListDialog *npcListDialog;
-extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
extern Window *buySellDialog;
@@ -81,7 +81,10 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
+ npcIntegerDialog->setVisible(false);
npcListDialog->setVisible(false);
+ npcStringDialog->setVisible(false);
+ npcTextDialog->clearText();
npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);