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authorBertram <bertram@cegetel.net>2009-10-29 01:07:11 +0100
committerBertram <bertram@cegetel.net>2009-10-29 01:07:11 +0100
commit45223500f7a5f661adea71e57010b018bac2cf32 (patch)
tree9bb009e84d4a1f8de9415a6d36395d1b0ed6150f /src/net
parent3350289ca6aa76c4b7249374af2f3f08fbecbe93 (diff)
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Mostly fixed the walk on water bug... But...
The current code tells that the character must stop in the middle of a tile when the tile to the north is blocking. But even now with respecting this, the player is still on water. So, what to do? Correct the water tile?
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