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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-01-20 23:06:17 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-01-22 00:49:53 +0100
commit0d613d75b732c0d057acc3004f9b4322cf73d449 (patch)
treed3b04b3b47f269fcbb63a137e05e43b08addc4af /src/net
parent6db797c0cd00929df5e377ca15d6d17f92cd7042 (diff)
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Synced manaserv_protocol file with server
Reviewed-by: Bertram.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/manaserv_protocol.h31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 800eb452..34c93602 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -26,7 +26,7 @@ namespace ManaServ {
enum {
PROTOCOL_VERSION = 1,
- SUPPORTED_DB_VERSION = 18
+ SUPPORTED_DB_VERSION = 19
};
/**
@@ -94,13 +94,13 @@ enum {
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
PGMSG_PICKUP = 0x0110, // W*2 position
- PGMSG_DROP = 0x0111, // W slot, W amount
+ PGMSG_DROP = 0x0111, // B slot, B amount
PGMSG_EQUIP = 0x0112, // W inventory slot
PGMSG_UNEQUIP = 0x0113, // W item Instance id
PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount
GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }*
- GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot type, W item id, W item instance}*
- GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used, W item instance}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping
+ GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot, W item Id, W item Instance}*
+ GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
@@ -126,7 +126,7 @@ enum {
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, [W*2 position,] W*2 destination, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
- GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attack id
+ GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attack Id
PGMSG_USE_SPECIAL = 0x0292, // B specialID
GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, D current, D max, D recharge }
PGMSG_SAY = 0x02A0, // S text
@@ -230,17 +230,23 @@ enum {
// Inter-server
GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
- AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response
- AGMSG_ACTIVE_MAP = 0x0502, // W map id
+ AGMSG_REGISTER_RESPONSE = 0x0501, // C item version, C password response, { S globalvar_key, S globalvar_value }
+ AGMSG_ACTIVE_MAP = 0x0502, // W map id, W Number of mapvar_key mapvar_value sent, { S mapvar_key, S mapvar_value }, W Number of map items, { D item Id, W amount, W posX, W posY }
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data
GAMSG_PLAYER_DATA = 0x0520, // D id, serialised character data
GAMSG_REDIRECT = 0x0530, // D id
AGMSG_REDIRECT_RESPONSE = 0x0531, // D id, B*32 token, S game address, W game port
GAMSG_PLAYER_RECONNECT = 0x0532, // D id, B*32 token
GAMSG_PLAYER_SYNC = 0x0533, // serialised sync data
- GAMSG_SET_QUEST = 0x0540, // D id, S name, S value
- GAMSG_GET_QUEST = 0x0541, // D id, S name
- AGMSG_GET_QUEST_RESPONSE = 0x0542, // D id, S name, S value
+ GAMSG_SET_VAR_CHR = 0x0540, // D id, S name, S value
+ GAMSG_GET_VAR_CHR = 0x0541, // D id, S name
+ AGMSG_GET_VAR_CHR_RESPONSE = 0x0542, // D id, S name, S value
+ //reserved GAMSG_SET_VAR_ACC = 0x0543, // D charid, S name, S value
+ //reserved GAMSG_GET_VAR_ACC = 0x0544, // D charid, S name
+ //reserved AGMSG_GET_VAR_ACC_RESPONSE = 0x0545, // D charid, S name, S value
+ GAMSG_SET_VAR_MAP = 0x0546, // D mapid, S name, S value
+ GAMSG_SET_VAR_WORLD = 0x0547, // S name, S value
+ AGMSG_SET_VAR_WORLD = 0x0548, // S name, S value
GAMSG_BAN_PLAYER = 0x0550, // D id, W duration
GAMSG_CHANGE_PLAYER_LEVEL = 0x0555, // D id, W level
GAMSG_CHANGE_ACCOUNT_LEVEL = 0x0556, // D id, W level
@@ -251,6 +257,8 @@ enum {
GCMSG_STORE_POST = 0x05A5, // D sender id, S receiver name, S letter, { W attachment item id, W quantity }
CGMSG_STORE_POST_RESPONSE = 0x05A6, // D id, B error
GAMSG_TRANSACTION = 0x0600, // D character id, D action, S message
+ GAMSG_CREATE_ITEM_ON_MAP = 0x0601, // D map id, D item id, W amount, W pos x, W pos y
+ GAMSG_REMOVE_ITEM_ON_MAP = 0x0602, // D map id, D item id, W amount, W pos x, W pos y
GAMSG_ANNOUNCE = 0x0603, // S text, W senderid, S sendername
XXMSG_INVALID = 0x7FFF
@@ -290,8 +298,7 @@ enum {
SYNC_CHARACTER_POINTS = 0x01, // D charId, D charPoints, D corrPoints
SYNC_CHARACTER_ATTRIBUTE = 0x02, // D charId, D attrId, DF base, DF mod
SYNC_CHARACTER_SKILL = 0x03, // D charId, B skillId, D skill value
- SYNC_ONLINE_STATUS = 0x04, // D charId, B 0x00 = offline, 0x01 = online
- SYNC_END_OF_BUFFER = 0xFF // shows, that the buffer ends here.
+ SYNC_ONLINE_STATUS = 0x04 // D charId, B 0 = offline, 1 = online
};
// Login specific return values