diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-07-19 22:05:41 -0600 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2009-07-19 22:30:18 -0600 |
commit | 5141dc4a99b74358f2dd0f5f211c5069a630ce1b (patch) | |
tree | 647cfb05d179d61759ef3679482eb204a7853d34 /src/net | |
parent | 2e8fca7d471b4e2bf20735a0669e96722c000669 (diff) | |
download | mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.gz mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.bz2 mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.xz mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.zip |
Merge StatusWindows
Also some other small merges
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 15 | ||||
-rw-r--r-- | src/net/ea/generalhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/maphandler.cpp | 7 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 43 | ||||
-rw-r--r-- | src/net/ea/protocol.h | 9 | ||||
-rw-r--r-- | src/net/tmwserv/generalhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwserv/playerhandler.cpp | 2 |
7 files changed, 47 insertions, 41 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index a09f11f9..d8429d5e 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -169,14 +169,13 @@ void CharServerHandler::handleMessage(MessageIn &msg) LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { - LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); + LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0, NULL); tempPlayer->setGender(mLoginData->sex); - tempPlayer->mCharId = msg.readInt32(); - tempPlayer->setLevelProgress(msg.readInt32()); + tempPlayer->setExp(msg.readInt32()); tempPlayer->setMoney(msg.readInt32()); - tempPlayer->mJobXp = msg.readInt32(); - tempPlayer->mJobLevel = msg.readInt32(); + tempPlayer->setExperience(JOB, msg.readInt32(), 1); + tempPlayer->setAttributeBase(JOB, msg.readInt32()); tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); @@ -187,8 +186,8 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.skip(2); // unknown tempPlayer->setHp(msg.readInt16()); tempPlayer->setMaxHp(msg.readInt16()); - tempPlayer->mMp = msg.readInt16(); - tempPlayer->mMaxMp = msg.readInt16(); + tempPlayer->setMP(msg.readInt16()); + tempPlayer->setMaxMP(msg.readInt16()); msg.readInt16(); // speed msg.readInt16(); // class int hairStyle = msg.readInt16(); @@ -272,7 +271,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) { MessageOut outMsg(CMSG_CHAR_DELETE); - outMsg.writeInt32(character->mCharId); + outMsg.writeInt32(character->getId()); outMsg.writeString("a@a.com", 40); } diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp index bbadd44f..06481824 100644 --- a/src/net/ea/generalhandler.cpp +++ b/src/net/ea/generalhandler.cpp @@ -23,7 +23,7 @@ #include "gui/inventorywindow.h" #include "gui/skilldialog.h" -#include "gui/status.h" +#include "gui/statuswindow.h" #include "net/ea/network.h" #include "net/ea/protocol.h" @@ -205,7 +205,7 @@ void GeneralHandler::guiWindowsLoaded() inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills("ea-skills.xml"); - /*statusWindow->addAttribute(STR, _("Strength"), true); + statusWindow->addAttribute(STR, _("Strength"), true); statusWindow->addAttribute(AGI, _("Agility"), true); statusWindow->addAttribute(VIT, _("Vitality"), true); statusWindow->addAttribute(INT, _("Intelligence"), true); @@ -217,7 +217,7 @@ void GeneralHandler::guiWindowsLoaded() statusWindow->addAttribute(MATK, _("M.Attack"), false); statusWindow->addAttribute(MDEF, _("M.Defense"), false); statusWindow->addAttribute(HIT, _("% Accuracy"), false); - statusWindow->addAttribute(FLEE, _("% Evade"), false);*/ + statusWindow->addAttribute(FLEE, _("% Evade"), false); } void GeneralHandler::guiWindowsUnloaded() diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp index 6f8a9827..a466e022 100644 --- a/src/net/ea/maphandler.cpp +++ b/src/net/ea/maphandler.cpp @@ -82,16 +82,21 @@ void MapHandler::handleMessage(MessageIn &msg) } } +#include <fstream> + void MapHandler::connect(LoginData *loginData) { // Send login infos MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); outMsg.writeInt32(loginData->account_ID); - outMsg.writeInt32(player_node->mCharId); + outMsg.writeInt32(player_node->getId()); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); outMsg.writeInt8((loginData->sex == GENDER_MALE) ? 1 : 0); + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(loginData->account_ID); + // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c2a1ecf1..60c7e2c1 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -37,6 +37,7 @@ #include "gui/gui.h" #include "gui/okdialog.h" #include "gui/sell.h" +#include "gui/statuswindow.h" #include "gui/storagewindow.h" #include "gui/viewport.h" @@ -229,8 +230,8 @@ void PlayerHandler::handleMessage(MessageIn &msg) case 0x0004: break; // manner case 0x0005: player_node->setHp(value); break; case 0x0006: player_node->setMaxHp(value); break; - case 0x0007: player_node->mMp = value; break; - case 0x0008: player_node->mMaxMp = value; break; + case 0x0007: player_node->setMP(value); break; + case 0x0008: player_node->setMaxMP(value); break; case 0x0009: player_node->setCharacterPoints(value); break; case 0x000b: player_node->setLevel(value); break; case 0x000c: player_node->setSkillPoints(value); break; @@ -288,7 +289,8 @@ void PlayerHandler::handleMessage(MessageIn &msg) player_node->setAttributeEffective(CRIT, value); break; case 0x0035: player_node->mAttackSpeed = value; break; - case 0x0037: player_node->mJobLevel = value; break; + case 0x0037: + player_node->setAttributeBase(JOB, value); break; case 500: player_node->setGMLevel(value); break; } @@ -305,10 +307,11 @@ void PlayerHandler::handleMessage(MessageIn &msg) case SMSG_PLAYER_STAT_UPDATE_2: switch (msg.readInt16()) { case 0x0001: - player_node->setLevelProgress(msg.readInt32()); + player_node->setExp(msg.readInt32()); break; case 0x0002: - player_node->mJobXp = msg.readInt32(); + player_node->setExperience(JOB, msg.readInt32(), + player_node->getExperience(JOB).second); break; case 0x0014: { int curGp = player_node->getMoney(); @@ -320,10 +323,12 @@ void PlayerHandler::handleMessage(MessageIn &msg) } break; case 0x0016: - player_node->mXpForNextLevel = msg.readInt32(); + player_node->setExpNeeded(msg.readInt32()); break; case 0x0017: - player_node->mJobXpForNextLevel = msg.readInt32(); + player_node->setExperience(JOB, + player_node->getExperience(JOB).first, + msg.readInt32()); break; } break; @@ -363,32 +368,32 @@ void PlayerHandler::handleMessage(MessageIn &msg) int val = msg.readInt8(); player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR)); player_node->setAttributeBase(STR, val); - player_node->setAttributeBase(STR, msg.readInt8()); + statusWindow->setPointsNeeded(STR, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI)); player_node->setAttributeBase(AGI, val); - player_node->setAttributeBase(AGI_U, msg.readInt8()); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT)); player_node->setAttributeBase(VIT, val); - player_node->setAttributeBase(VIT_U, msg.readInt8()); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT)); player_node->setAttributeBase(INT, val); - player_node->setAttributeBase(INT_U, msg.readInt8()); + statusWindow->setPointsNeeded(INT, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX)); player_node->setAttributeBase(DEX, val); - player_node->setAttributeBase(DEX_U, msg.readInt8()); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK)); player_node->setAttributeBase(LUK, val); - player_node->setAttributeBase(LUK_U, msg.readInt8()); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); val = msg.readInt16(); // ATK player_node->setAttributeBase(ATK, val); @@ -430,22 +435,22 @@ void PlayerHandler::handleMessage(MessageIn &msg) case SMSG_PLAYER_STAT_UPDATE_6: switch (msg.readInt16()) { case 0x0020: - player_node->setAttributeBase(STR_U, msg.readInt8()); + statusWindow->setPointsNeeded(STR, msg.readInt8()); break; case 0x0021: - player_node->setAttributeBase(AGI_U, msg.readInt8()); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); break; case 0x0022: - player_node->setAttributeBase(VIT_U, msg.readInt8()); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); break; case 0x0023: - player_node->setAttributeBase(INT_U, msg.readInt8()); + statusWindow->setPointsNeeded(INT, msg.readInt8()); break; case 0x0024: - player_node->setAttributeBase(DEX_U, msg.readInt8()); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); break; case 0x0025: - player_node->setAttributeBase(LUK_U, msg.readInt8()); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); break; } break; diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h index 268c8c67..279e4c2f 100644 --- a/src/net/ea/protocol.h +++ b/src/net/ea/protocol.h @@ -23,6 +23,8 @@ #define EA_PROTOCOL_H enum { + JOB = 0xa, + STR = 0xd, AGI, VIT, @@ -30,13 +32,6 @@ enum { DEX, LUK, - STR_U, - AGI_U, - VIT_U, - INT_U, - DEX_U, - LUK_U, - ATK, DEF, MATK, diff --git a/src/net/tmwserv/generalhandler.cpp b/src/net/tmwserv/generalhandler.cpp index c04df973..d643586b 100644 --- a/src/net/tmwserv/generalhandler.cpp +++ b/src/net/tmwserv/generalhandler.cpp @@ -150,12 +150,14 @@ void GeneralHandler::guiWindowsLoaded() partyWindow->clearPartyName(); skillDialog->loadSkills("tmw-skills.xml"); - /*statusWindow->addAttribute(16, _("Strength"), true); + player_node->setExpNeeded(100); + + statusWindow->addAttribute(16, _("Strength"), true); statusWindow->addAttribute(17, _("Agility"), true); statusWindow->addAttribute(18, _("Dexterity"), true); statusWindow->addAttribute(19, _("Vitality"), true); statusWindow->addAttribute(20, _("Intelligence"), true); - statusWindow->addAttribute(21, _("Willpower"), true);*/ + statusWindow->addAttribute(21, _("Willpower"), true); } void GeneralHandler::guiWindowsUnloaded() diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp index 413fbeaf..91b6dd8a 100644 --- a/src/net/tmwserv/playerhandler.cpp +++ b/src/net/tmwserv/playerhandler.cpp @@ -176,7 +176,7 @@ void PlayerHandler::handleMessage(MessageIn &msg) case GPMSG_LEVEL_PROGRESS: { logger->log("Level Progress Update"); - player_node->setLevelProgress(msg.readInt8()); + player_node->setExp(msg.readInt8()); } break; |