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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-09 05:16:27 +0000
commite5f795ad9952b8bba6993ee3e324b22a0f104816 (patch)
tree1602ac0f74865135eae5acf935b0a285a8e918c2 /src/net
parent7593d6c71e2331c3e43c732db60ad03ee4d5385d (diff)
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Made all class members named like mClassMember.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp50
-rw-r--r--src/net/buysellhandler.cpp2
-rw-r--r--src/net/charserverhandler.cpp26
-rw-r--r--src/net/maploginhandler.cpp4
-rw-r--r--src/net/playerhandler.cpp142
5 files changed, 124 insertions, 100 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index a01122d1..e95f785e 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -95,15 +95,15 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
dstBeing->clearPath();
dstBeing->mFrame = 0;
- dstBeing->walk_time = tick_time;
- dstBeing->action = Being::STAND;
+ dstBeing->mWalkTime = tick_time;
+ dstBeing->mAction = Being::STAND;
}
// Prevent division by 0 when calculating frame
if (speed == 0) { speed = 150; }
dstBeing->setWalkSpeed(speed);
- dstBeing->job = job;
+ dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeapon(msg->readInt16());
msg->readInt16(); // head option bottom
@@ -131,15 +131,15 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->action = Being::STAND;
- dstBeing->x = srcX;
- dstBeing->y = srcY;
+ dstBeing->mAction = Being::STAND;
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
dstBeing->setDestination(dstX, dstY);
}
else
{
- msg->readCoordinates(dstBeing->x, dstBeing->y,
- dstBeing->direction);
+ msg->readCoordinates(dstBeing->mX, dstBeing->mY,
+ dstBeing->mDirection);
}
msg->readInt8(); // unknown
@@ -160,13 +160,13 @@ void BeingHandler::handleMessage(MessageIn *msg)
switch (dstBeing->getType())
{
case Being::MONSTER:
- dstBeing->action = Being::MONSTER_DEAD;
+ dstBeing->mAction = Being::MONSTER_DEAD;
dstBeing->mFrame = 0;
- dstBeing->walk_time = tick_time;
+ dstBeing->mWalkTime = tick_time;
break;
default:
- dstBeing->action = Being::DEAD;
+ dstBeing->mAction = Being::DEAD;
break;
}
}
@@ -205,27 +205,27 @@ void BeingHandler::handleMessage(MessageIn *msg)
// buggy
if (srcBeing->getType() == Being::MONSTER)
{
- srcBeing->action = Being::MONSTER_ATTACK;
+ srcBeing->mAction = Being::MONSTER_ATTACK;
}
else
{
- srcBeing->action = Being::ATTACK;
+ srcBeing->mAction = Being::ATTACK;
}
srcBeing->mFrame = 0;
- srcBeing->walk_time = tick_time;
+ srcBeing->mWalkTime = tick_time;
}
break;
case 2: // Sit
if (srcBeing == NULL) break;
srcBeing->mFrame = 0;
- srcBeing->action = Being::SIT;
+ srcBeing->mAction = Being::SIT;
break;
case 3: // Stand up
if (srcBeing == NULL) break;
srcBeing->mFrame = 0;
- srcBeing->action = Being::STAND;
+ srcBeing->mAction = Being::STAND;
break;
}
break;
@@ -246,8 +246,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
break;
}
- dstBeing->emotion = msg->readInt8();
- dstBeing->emotion_time = EMOTION_TIME;
+ dstBeing->mEmotion = msg->readInt8();
+ dstBeing->mEmotionTime = EMOTION_TIME;
break;
case SMSG_BEING_CHANGE_LOOKS:
@@ -298,7 +298,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
dstBeing->setWalkSpeed(speed);
- dstBeing->job = job;
+ dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeaponById(msg->readInt16()); // item id 1
msg->readInt16(); // item id 2
@@ -324,14 +324,14 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg->readCoordinatePair(srcX, srcY, dstX, dstY);
- dstBeing->x = srcX;
- dstBeing->y = srcY;
+ dstBeing->mX = srcX;
+ dstBeing->mY = srcY;
dstBeing->setDestination(dstX, dstY);
}
else
{
- msg->readCoordinates(dstBeing->x, dstBeing->y,
- dstBeing->direction);
+ msg->readCoordinates(dstBeing->mX, dstBeing->mY,
+ dstBeing->mDirection);
}
msg->readInt8(); // unknown
@@ -341,7 +341,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
{
if (msg->readInt8() == 2)
{
- dstBeing->action = Being::SIT;
+ dstBeing->mAction = Being::SIT;
}
}
else if (msg->getId() == SMSG_PLAYER_MOVE)
@@ -352,7 +352,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt8(); // Lv
msg->readInt8(); // unknown
- dstBeing->walk_time = tick_time;
+ dstBeing->mWalkTime = tick_time;
dstBeing->mFrame = 0;
break;
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index 501762ad..b10c7ab9 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -72,7 +72,7 @@ void BuySellHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // length
n_items = (msg->getLength() - 4) / 11;
buyDialog->reset();
- buyDialog->setMoney(player_node->gp);
+ buyDialog->setMoney(player_node->mGp);
buyDialog->setVisible(true);
for (int k = 0; k < n_items; k++)
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 015c9d94..55bfa0c6 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -165,22 +165,22 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
tempPlayer->mCharId = msg->readInt32();
- tempPlayer->totalWeight = 0;
- tempPlayer->maxWeight = 0;
- tempPlayer->lastAttackTime = 0;
- tempPlayer->xp = msg->readInt32();
- tempPlayer->gp = msg->readInt32();
- tempPlayer->jobXp = msg->readInt32();
- tempPlayer->jobLvl = msg->readInt32();
+ tempPlayer->mTotalWeight = 0;
+ tempPlayer->mMaxWeight = 0;
+ tempPlayer->mLastAttackTime = 0;
+ tempPlayer->mXp = msg->readInt32();
+ tempPlayer->mGp = msg->readInt32();
+ tempPlayer->mJobXp = msg->readInt32();
+ tempPlayer->mJobLevel = msg->readInt32();
msg->skip(8); // unknown
msg->readInt32(); // option
msg->readInt32(); // karma
msg->readInt32(); // manner
msg->skip(2); // unknown
- tempPlayer->hp = msg->readInt16();
- tempPlayer->maxHp = msg->readInt16();
- tempPlayer->mp = msg->readInt16();
- tempPlayer->maxMp = msg->readInt16();
+ tempPlayer->mHp = msg->readInt16();
+ tempPlayer->mMaxHp = msg->readInt16();
+ tempPlayer->mMp = msg->readInt16();
+ tempPlayer->mMaxMp = msg->readInt16();
msg->readInt16(); // speed
msg->readInt16(); // class
tempPlayer->setHairStyle(msg->readInt16());
@@ -188,7 +188,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
if (weapon == 11)
weapon = 2;
tempPlayer->setWeapon(weapon);
- tempPlayer->lvl = msg->readInt16();
+ tempPlayer->mLevel = msg->readInt16();
msg->readInt16(); // skill point
msg->readInt16(); // head bottom
msg->readInt16(); // shield
@@ -198,7 +198,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot)
msg->readInt16(); // unknown
tempPlayer->setName(msg->readString(24));
for (int i = 0; i < 6; i++) {
- tempPlayer->ATTR[i] = msg->readInt8();
+ tempPlayer->mAttr[i] = msg->readInt8();
}
slot = msg->readInt8(); // character slot
msg->readInt8(); // unknown
diff --git a/src/net/maploginhandler.cpp b/src/net/maploginhandler.cpp
index 27a7b4c6..0afc8357 100644
--- a/src/net/maploginhandler.cpp
+++ b/src/net/maploginhandler.cpp
@@ -48,10 +48,10 @@ void MapLoginHandler::handleMessage(MessageIn *msg)
{
case SMSG_LOGIN_SUCCESS:
msg->readInt32(); // server tick
- msg->readCoordinates(player_node->x, player_node->y, direction);
+ msg->readCoordinates(player_node->mX, player_node->mY, direction);
msg->skip(2); // unknown
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
- player_node->x, player_node->y, direction);
+ player_node->mX, player_node->mY, direction);
state = GAME_STATE;
break;
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 7bf97b5f..02afc9db 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -106,11 +106,11 @@ void PlayerHandler::handleMessage(MessageIn *msg)
current_npc = 0;
- player_node->action = Being::STAND;
+ player_node->mAction = Being::STAND;
player_node->stopAttack();
player_node->mFrame = 0;
- player_node->x = x;
- player_node->y = y;
+ player_node->mX = x;
+ player_node->mY = y;
}
break;
@@ -124,19 +124,19 @@ void PlayerHandler::handleMessage(MessageIn *msg)
//case 0x0000:
// player_node->setWalkSpeed(msg->readInt32());
// break;
- case 0x0005: player_node->hp = value; break;
- case 0x0006: player_node->maxHp = value; break;
- case 0x0007: player_node->mp = value; break;
- case 0x0008: player_node->maxMp = value; break;
- case 0x000b: player_node->lvl = value; break;
+ case 0x0005: player_node->mHp = value; break;
+ case 0x0006: player_node->mMaxHp = value; break;
+ case 0x0007: player_node->mMp = value; break;
+ case 0x0008: player_node->mMaxMp = value; break;
+ case 0x000b: player_node->mLevel = value; break;
case 0x000c:
- player_node->skillPoint = value;
+ player_node->mSkillPoint = value;
skillDialog->update();
break;
case 0x0018:
- if (value >= player_node->maxWeight / 2 &&
- player_node->totalWeight <
- player_node->maxWeight / 2)
+ if (value >= player_node->mMaxWeight / 2 &&
+ player_node->mTotalWeight <
+ player_node->mMaxWeight / 2)
{
weightNotice = new OkDialog("Message",
"You are carrying more then half your "
@@ -144,12 +144,12 @@ void PlayerHandler::handleMessage(MessageIn *msg)
"health.");
weightNotice->addActionListener(&weightNoticeListener);
}
- player_node->totalWeight = value;
+ player_node->mTotalWeight = value;
break;
- case 0x0019: player_node->maxWeight = value; break;
- case 0x0037: player_node->jobLvl = value; break;
+ case 0x0019: player_node->mMaxWeight = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
case 0x0009:
- player_node->statsPointsToAttribute = value;
+ player_node->mStatsPointsToAttribute = value;
break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
@@ -157,15 +157,15 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case 0x002f: player_node->MDEF = value; break;
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
- case 0x0035: player_node->aspd = value; break;
+ case 0x0035: player_node->mAttackSpeed = value; break;
}
- if (player_node->hp == 0 && deathNotice == NULL)
+ if (player_node->mHp == 0 && deathNotice == NULL)
{
deathNotice = new OkDialog("Message",
"You're now dead, press ok to restart");
deathNotice->addActionListener(&deathNoticeListener);
- player_node->action = Being::DEAD;
+ player_node->mAction = Being::DEAD;
}
}
break;
@@ -173,19 +173,19 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STAT_UPDATE_2:
switch (msg->readInt16()) {
case 0x0001:
- player_node->xp = msg->readInt32();
+ player_node->mXp = msg->readInt32();
break;
case 0x0002:
- player_node->jobXp = msg->readInt32();
+ player_node->mJobXp = msg->readInt32();
break;
case 0x0014:
- player_node->gp = msg->readInt32();
+ player_node->mGp = msg->readInt32();
break;
case 0x0016:
- player_node->xpForNextLevel = msg->readInt32();
+ player_node->mXpForNextLevel = msg->readInt32();
break;
case 0x0017:
- player_node->jobXpForNextLevel = msg->readInt32();
+ player_node->mJobXpForNextLevel = msg->readInt32();
break;
}
break;
@@ -198,12 +198,18 @@ void PlayerHandler::handleMessage(MessageIn *msg)
Sint32 total = base + bonus;
switch (type) {
- case 0x000d: player_node->ATTR[LocalPlayer::STR] = total; break;
- case 0x000e: player_node->ATTR[LocalPlayer::AGI] = total; break;
- case 0x000f: player_node->ATTR[LocalPlayer::VIT] = total; break;
- case 0x0010: player_node->ATTR[LocalPlayer::INT] = total; break;
- case 0x0011: player_node->ATTR[LocalPlayer::DEX] = total; break;
- case 0x0012: player_node->ATTR[LocalPlayer::LUK] = total; break;
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
+ break;
}
}
break;
@@ -214,35 +220,41 @@ void PlayerHandler::handleMessage(MessageIn *msg)
Sint8 fail = msg->readInt8();
Sint8 value = msg->readInt8();
- if (fail == 1)
- {
- switch (type) {
- case 0x000d: player_node->ATTR[LocalPlayer::STR] = value; break;
- case 0x000e: player_node->ATTR[LocalPlayer::AGI] = value; break;
- case 0x000f: player_node->ATTR[LocalPlayer::VIT] = value; break;
- case 0x0010: player_node->ATTR[LocalPlayer::INT] = value; break;
- case 0x0011: player_node->ATTR[LocalPlayer::DEX] = value; break;
- case 0x0012: player_node->ATTR[LocalPlayer::LUK] = value; break;
- }
+ if (fail != 1)
+ break;
+
+ switch (type) {
+ case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
+ break;
+ case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
+ break;
+ case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
+ break;
+ case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
+ break;
+ case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
+ break;
+ case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
+ break;
}
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- player_node->statsPointsToAttribute = msg->readInt16();
- player_node->ATTR[LocalPlayer::STR] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::STR] = msg->readInt8();
- player_node->ATTR[LocalPlayer::AGI] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::AGI] = msg->readInt8();
- player_node->ATTR[LocalPlayer::VIT] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::VIT] = msg->readInt8();
- player_node->ATTR[LocalPlayer::INT] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::INT] = msg->readInt8();
- player_node->ATTR[LocalPlayer::DEX] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::DEX] = msg->readInt8();
- player_node->ATTR[LocalPlayer::LUK] = msg->readInt8();
- player_node->ATTR_UP[LocalPlayer::LUK] = msg->readInt8();
+ player_node->mStatsPointsToAttribute = msg->readInt16();
+ player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
+ player_node->mAttr[LocalPlayer::AGI] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
+ player_node->mAttr[LocalPlayer::VIT] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
+ player_node->mAttr[LocalPlayer::INT] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
+ player_node->mAttr[LocalPlayer::DEX] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
+ player_node->mAttr[LocalPlayer::LUK] = msg->readInt8();
+ player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
player_node->ATK = msg->readInt16(); // ATK
player_node->ATK_BONUS = msg->readInt16(); // ATK bonus
player_node->MATK = msg->readInt16(); // MATK max
@@ -260,12 +272,24 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg->readInt16()) {
- case 0x0020: player_node->ATTR_UP[LocalPlayer::STR] = msg->readInt8(); break;
- case 0x0021: player_node->ATTR_UP[LocalPlayer::AGI] = msg->readInt8(); break;
- case 0x0022: player_node->ATTR_UP[LocalPlayer::VIT] = msg->readInt8(); break;
- case 0x0023: player_node->ATTR_UP[LocalPlayer::INT] = msg->readInt8(); break;
- case 0x0024: player_node->ATTR_UP[LocalPlayer::DEX] = msg->readInt8(); break;
- case 0x0025: player_node->ATTR_UP[LocalPlayer::LUK] = msg->readInt8(); break;
+ case 0x0020:
+ player_node->mAttrUp[LocalPlayer::STR] = msg->readInt8();
+ break;
+ case 0x0021:
+ player_node->mAttrUp[LocalPlayer::AGI] = msg->readInt8();
+ break;
+ case 0x0022:
+ player_node->mAttrUp[LocalPlayer::VIT] = msg->readInt8();
+ break;
+ case 0x0023:
+ player_node->mAttrUp[LocalPlayer::INT] = msg->readInt8();
+ break;
+ case 0x0024:
+ player_node->mAttrUp[LocalPlayer::DEX] = msg->readInt8();
+ break;
+ case 0x0025:
+ player_node->mAttrUp[LocalPlayer::LUK] = msg->readInt8();
+ break;
}
break;