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authorJared Adams <jaxad0127@gmail.com>2009-07-13 19:52:12 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 19:52:12 -0600
commit666211542df4fd4fb0f9a1c936b54f6405ef09ba (patch)
tree478ea55ae467406f2f90f8941a2c5bc2a74a48db /src/net/tmwserv/playerhandler.cpp
parent6c764b3c95d0c078c5ccebac607517353e64dc55 (diff)
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Some item pickup cleaning
Still need to find where to attach LocalPlayer::pickedUp for TMWServ.
Diffstat (limited to 'src/net/tmwserv/playerhandler.cpp')
-rw-r--r--src/net/tmwserv/playerhandler.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
index 825da8a4..6cf81496 100644
--- a/src/net/tmwserv/playerhandler.cpp
+++ b/src/net/tmwserv/playerhandler.cpp
@@ -335,7 +335,10 @@ void PlayerHandler::decreaseStat(LocalPlayer::Attribute attr)
void PlayerHandler::pickUp(FloorItem *floorItem)
{
int id = floorItem->getId();
- Net::GameServer::Player::pickUp(id >> 16, id & 0xFFFF);
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeInt16(id >> 16);
+ msg.writeInt16(id & 0xFFFF);
+ Net::GameServer::connection->send(msg);
}
void PlayerHandler::setDirection(char direction)