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authorJared Adams <jaxad0127@gmail.com>2009-05-06 08:22:19 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-06 08:22:19 -0600
commit429e82f91487d48ecb5a1742ec6fb6987a2bc9bd (patch)
treed3789c7ef91680ba6a6a0eee56664ba3de690d94 /src/net/tmwserv/inventoryhandler.cpp
parent678c2316e34021bb16ac08eb48186f5570dc691b (diff)
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Remove more inventory handling support #ifdefs
This also fixes some minor bugs and centralizes some logic.
Diffstat (limited to 'src/net/tmwserv/inventoryhandler.cpp')
-rw-r--r--src/net/tmwserv/inventoryhandler.cpp32
1 files changed, 26 insertions, 6 deletions
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
index 103c1c51..75886948 100644
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ b/src/net/tmwserv/inventoryhandler.cpp
@@ -25,6 +25,7 @@
#include "net/tmwserv/protocol.h"
#include "net/tmwserv/gameserver/internal.h"
+#include "net/tmwserv/gameserver/player.h"
#include "net/messagein.h"
#include "net/messageout.h"
@@ -87,28 +88,28 @@ void InventoryHandler::handleMessage(MessageIn &msg)
}
}
-void InventoryHandler::equipItem(Item *item)
+void InventoryHandler::equipItem(const Item *item)
{
MessageOut msg(PGMSG_EQUIP);
msg.writeInt8(item->getInvIndex());
Net::GameServer::connection->send(msg);
}
-void InventoryHandler::unequipItem(Item *item)
+void InventoryHandler::unequipItem(const Item *item)
{
MessageOut msg(PGMSG_UNEQUIP);
msg.writeInt8(item->getInvIndex());
Net::GameServer::connection->send(msg);
}
-void InventoryHandler::useItem(Item *item)
+void InventoryHandler::useItem(const Item *item)
{
MessageOut msg(PGMSG_USE_ITEM);
msg.writeInt8(item->getInvIndex());
Net::GameServer::connection->send(msg);
}
-void InventoryHandler::dropItem(Item *item, int amount)
+void InventoryHandler::dropItem(const Item *item, int amount)
{
MessageOut msg(PGMSG_DROP);
msg.writeInt8(item->getInvIndex());
@@ -116,9 +117,28 @@ void InventoryHandler::dropItem(Item *item, int amount)
Net::GameServer::connection->send(msg);
}
-void InventoryHandler::splitItem(Item *item, int amount)
+bool InventoryHandler::canSplit(const Item *item)
{
- // TODO
+ return item && !item->isEquipment() && item->getQuantity() > 1;
+}
+
+void InventoryHandler::splitItem(const Item *item, int amount)
+{
+ int newIndex = player_node->getInventory()->getFreeSlot();
+ if (newIndex > Inventory::NO_SLOT_INDEX)
+ {
+ Net::GameServer::Player::moveItem(
+ item->getInvIndex(), newIndex, amount);
+ }
+}
+
+void InventoryHandler::moveItem(int oldIndex, int newIndex)
+{
+ if (oldIndex == newIndex)
+ return;
+
+ // TODO fix me!
+ Net::GameServer::Player::moveItem(oldIndex, newIndex, -1);
}
void InventoryHandler::openStorage()