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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-06 22:46:15 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-06 22:46:15 +0200
commitf0fd20fdd649eb61fa0d2444d910a2b0882e3580 (patch)
treeee879af37c773e8a40b353e6e1e714ab5e1f45b1 /src/net/tmwserv/gameserver
parent7ee2220427d8735c777f504517c24c49afda699f (diff)
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Moved many MessageOut constructions around
No real point in having these abstracted away twice. We're using network interfaces now instead of functions structured in namespaces.
Diffstat (limited to 'src/net/tmwserv/gameserver')
-rw-r--r--src/net/tmwserv/gameserver/player.cpp90
-rw-r--r--src/net/tmwserv/gameserver/player.h12
2 files changed, 0 insertions, 102 deletions
diff --git a/src/net/tmwserv/gameserver/player.cpp b/src/net/tmwserv/gameserver/player.cpp
index ec346d9f..a3e1458c 100644
--- a/src/net/tmwserv/gameserver/player.cpp
+++ b/src/net/tmwserv/gameserver/player.cpp
@@ -33,13 +33,6 @@ void RespawnRequestListener::action(const gcn::ActionEvent &event)
Net::GameServer::Player::respawn();
}
-void Net::GameServer::Player::say(const std::string &text)
-{
- MessageOut msg(PGMSG_SAY);
- msg.writeString(text);
- Net::GameServer::connection->send(msg);
-}
-
void Net::GameServer::Player::walk(int x, int y)
{
MessageOut msg(PGMSG_WALK);
@@ -65,35 +58,6 @@ void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::drop(int slot, int amount)
-{
- MessageOut msg(PGMSG_DROP);
- msg.writeInt8(slot);
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::equip(int slot)
-{
- MessageOut msg(PGMSG_EQUIP);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::unequip(int slot)
-{
- MessageOut msg(PGMSG_UNEQUIP);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::useItem(int slot)
-{
- MessageOut msg(PGMSG_USE_ITEM);
- msg.writeInt8(slot);
- Net::GameServer::connection->send(msg);
-}
-
void Net::GameServer::Player::attack(int direction)
{
MessageOut msg(PGMSG_ATTACK);
@@ -108,28 +72,6 @@ void Net::GameServer::Player::useSpecial(int special)
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::changeAction(Being::Action action)
-{
- MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeInt8(action);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::talkToNPC(int id, bool restart)
-{
- MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(id);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::selectFromNPC(int id, int choice)
-{
- MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeInt16(id);
- msg.writeInt8(choice);
- Net::GameServer::connection->send(msg);
-}
-
void Net::GameServer::Player::requestTrade(int id)
{
MessageOut msg(PGMSG_TRADE_REQUEST);
@@ -143,14 +85,6 @@ void Net::GameServer::Player::acceptTrade(bool accept)
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::tradeItem(int slot, int amount)
-{
- MessageOut msg(PGMSG_TRADE_ADD_ITEM);
- msg.writeInt8(slot);
- msg.writeInt8(amount);
- Net::GameServer::connection->send(msg);
-}
-
void Net::GameServer::Player::tradeMoney(int amount)
{
MessageOut msg(PGMSG_TRADE_SET_MONEY);
@@ -158,23 +92,6 @@ void Net::GameServer::Player::tradeMoney(int amount)
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::tradeWithNPC(int item, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(item);
- msg.writeInt16(amount);
- Net::GameServer::connection->send(msg);
-}
-
-void Net::GameServer::Player::sendLetter(const std::string &player,
- const std::string &text)
-{
- MessageOut msg(PGMSG_NPC_POST_SEND);
- msg.writeString(player);
- msg.writeString(text);
- Net::GameServer::connection->send(msg);
-}
-
void Net::GameServer::Player::raiseAttribute(int attribute)
{
MessageOut msg(PGMSG_RAISE_ATTRIBUTE);
@@ -194,10 +111,3 @@ void Net::GameServer::Player::respawn()
MessageOut msg(PGMSG_RESPAWN);
Net::GameServer::connection->send(msg);
}
-
-void Net::GameServer::Player::changeDir(unsigned char dir)
-{
- MessageOut msg(PGMSG_DIRECTION_CHANGE);
- msg.writeInt8(dir);
- Net::GameServer::connection->send(msg);
-}
diff --git a/src/net/tmwserv/gameserver/player.h b/src/net/tmwserv/gameserver/player.h
index 3f33c7d5..eddd9102 100644
--- a/src/net/tmwserv/gameserver/player.h
+++ b/src/net/tmwserv/gameserver/player.h
@@ -40,30 +40,18 @@ namespace Net
{
namespace Player
{
- void say(const std::string &text);
void walk(int x, int y);
void pickUp(int x, int y);
void moveItem(int oldSlot, int newSlot, int amount);
- void drop(int slot, int amount);
- void equip(int slot);
- void unequip(int slot);
- void useItem(int slot);
void attack(int direction);
void useSpecial(int special);
- void changeAction(Being::Action action);
- void talkToNPC(int id, bool restart);
- void selectFromNPC(int id, int choice);
void requestTrade(int id);
void acceptTrade(bool accept);
- void tradeItem(int slot, int amount);
void tradeMoney(int amount);
- void tradeWithNPC(int item, int amount);
- void sendLetter(const std::string &player, const std::string &text);
void raiseAttribute(int attribute);
void lowerAttribute(int attribute);
void respawn();
static RespawnRequestListener respawnListener;
- void changeDir(unsigned char dir);
}
}
}