summaryrefslogtreecommitdiff
path: root/src/net/tmwserv/charserverhandler.cpp
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
commitd4f32a38fd498c180d562ced38a9129e0abf2252 (patch)
treee655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/tmwserv/charserverhandler.cpp
parent6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff)
downloadmana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.gz
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.bz2
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.tar.xz
mana-client-d4f32a38fd498c180d562ced38a9129e0abf2252.zip
Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/tmwserv/charserverhandler.cpp')
-rw-r--r--src/net/tmwserv/charserverhandler.cpp289
1 files changed, 0 insertions, 289 deletions
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp
deleted file mode 100644
index 93181a93..00000000
--- a/src/net/tmwserv/charserverhandler.cpp
+++ /dev/null
@@ -1,289 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/tmwserv/charserverhandler.h"
-
-#include "net/tmwserv/connection.h"
-#include "net/tmwserv/protocol.h"
-
-#include "net/tmwserv/accountserver/accountserver.h"
-#include "net/tmwserv/accountserver/account.h"
-
-#include "net/logindata.h"
-#include "net/messagein.h"
-
-#include "game.h"
-#include "localplayer.h"
-#include "log.h"
-#include "main.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/okdialog.h"
-
-#include "resources/colordb.h"
-
-#include "utils/gettext.h"
-
-extern Net::Connection *gameServerConnection;
-extern Net::Connection *chatServerConnection;
-
-Net::CharHandler *charHandler;
-
-namespace TmwServ {
-
-CharServerHandler::CharServerHandler():
- mCharCreateDialog(0)
-{
- static const Uint16 _messages[] = {
- APMSG_CHAR_CREATE_RESPONSE,
- APMSG_CHAR_DELETE_RESPONSE,
- APMSG_CHAR_INFO,
- APMSG_CHAR_SELECT_RESPONSE,
- 0
- };
- handledMessages = _messages;
- charHandler = this;
-}
-
-void CharServerHandler::handleMessage(MessageIn &msg)
-{
- int slot;
- LocalPlayer *tempPlayer;
-
- switch (msg.getId())
- {
- case APMSG_CHAR_CREATE_RESPONSE:
- handleCharCreateResponse(msg);
- break;
-
- case APMSG_CHAR_DELETE_RESPONSE:
- {
- int errMsg = msg.readInt8();
- // Character deletion successful
- if (errMsg == ERRMSG_OK)
- {
- delete mCharInfo->getEntry();
- mCharInfo->setEntry(0);
- mCharInfo->unlock();
- new OkDialog(_("Info"), _("Player deleted."));
- }
- // Character deletion failed
- else
- {
- std::string errorMessage = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- errorMessage = _("Not logged in.");
- break;
- case ERRMSG_INVALID_ARGUMENT:
- errorMessage = _("Selection out of range.");
- break;
- default:
- errorMessage = _("Unknown error.");
- }
- mCharInfo->unlock();
- new OkDialog(_("Error"), errorMessage);
- }
- }
- break;
-
- case APMSG_CHAR_INFO:
- tempPlayer = readPlayerData(msg, slot);
- mCharInfo->unlock();
- mCharInfo->select(slot);
- mCharInfo->setEntry(tempPlayer);
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- break;
-
- case APMSG_CHAR_SELECT_RESPONSE:
- handleCharSelectResponse(msg);
- break;
- }
-}
-
-void CharServerHandler::handleCharCreateResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- // Character creation failed
- if (errMsg != ERRMSG_OK)
- {
- std::string errorMessage = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- errorMessage = _("Not logged in.");
- break;
- case CREATE_TOO_MUCH_CHARACTERS:
- errorMessage = _("No empty slot.");
- break;
- case ERRMSG_INVALID_ARGUMENT:
- errorMessage = _("Invalid name.");
- break;
- case CREATE_EXISTS_NAME:
- errorMessage = _("Character's name already exists.");
- break;
- case CREATE_INVALID_HAIRSTYLE:
- errorMessage = _("Invalid hairstyle.");
- break;
- case CREATE_INVALID_HAIRCOLOR:
- errorMessage = _("Invalid hair color.");
- break;
- case CREATE_INVALID_GENDER:
- errorMessage = _("Invalid gender.");
- break;
- case CREATE_RAW_STATS_TOO_HIGH:
- errorMessage = _("Character's stats are too high.");
- break;
- case CREATE_RAW_STATS_TOO_LOW:
- errorMessage = _("Character's stats are too low.");
- break;
- case CREATE_RAW_STATS_EQUAL_TO_ZERO:
- errorMessage = _("One stat is zero.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- new OkDialog(_("Error"), errorMessage);
- }
-
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
-}
-
-void CharServerHandler::handleCharSelectResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- if (errMsg == ERRMSG_OK)
- {
- token = msg.readString(32);
- std::string gameServer = msg.readString();
- unsigned short gameServerPort = msg.readInt16();
- std::string chatServer = msg.readString();
- unsigned short chatServerPort = msg.readInt16();
-
- logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
- logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
-
- gameServerConnection->connect(gameServer, gameServerPort);
- chatServerConnection->connect(chatServer, chatServerPort);
-
- // Keep the selected character and delete the others
- player_node = mCharInfo->getEntry();
- int slot = mCharInfo->getPos();
- mCharInfo->unlock();
- mCharInfo->select(0);
-
- do {
- LocalPlayer *tmp = mCharInfo->getEntry();
- if (tmp != player_node)
- {
- delete tmp;
- mCharInfo->setEntry(0);
- }
- mCharInfo->next();
- } while (mCharInfo->getPos());
- mCharInfo->select(slot);
-
- mCharInfo->clear(); //player_node will be deleted by ~Game
-
- state = STATE_CONNECT_GAME;
- }
- else if(errMsg == ERRMSG_FAILURE)
- {
- errorMessage = _("No gameservers are available.");
- mCharInfo->clear();
- state = STATE_ERROR;
- }
-}
-
-LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
-{
- LocalPlayer *tempPlayer = new LocalPlayer;
- slot = msg.readInt8(); // character slot
- tempPlayer->setName(msg.readString());
- tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
- int hs = msg.readInt8(), hc = msg.readInt8();
- tempPlayer->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc));
- tempPlayer->setLevel(msg.readInt16());
- tempPlayer->setCharacterPoints(msg.readInt16());
- tempPlayer->setCorrectionPoints(msg.readInt16());
- tempPlayer->setMoney(msg.readInt32());
-
- for (int i = 0; i < 7; i++)
- {
- tempPlayer->setAttributeBase(i, msg.readInt8());
- }
-
- return tempPlayer;
-}
-
-void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog) return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Willpower:"));
-
- mCharCreateDialog->setAttributes(attributes, 60, 1, 20);
-}
-
-void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character)
-{
- Net::AccountServer::Account::selectCharacter(slot);
-}
-
-void CharServerHandler::newCharacter(const std::string &name, int slot, bool gender,
- int hairstyle, int hairColor, std::vector<int> stats)
-{
- Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor,
- gender,
- stats[0], // STR
- stats[1], // AGI
- stats[2], // DEX
- stats[3], // VIT
- stats[4], // INT
- stats[5] // WILL
- );
-}
-
-void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character)
-{
- Net::AccountServer::Account::deleteCharacter(slot);
-}
-
-} // namespace TmwServ