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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 15:01:34 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-16 08:42:44 +0200
commitabedc3f573cd8986155959ab14485c031091f93a (patch)
treebbe1cc3e04aaba648b61051a51962f39540531a7 /src/net/tmwserv/charserverhandler.cpp
parent871af4828a0fc64637b8e08ca2d1df6233849d55 (diff)
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Make sure math functions are still inlined
A function call could be quite a large overhead on top of a fast square root function.
Diffstat (limited to 'src/net/tmwserv/charserverhandler.cpp')
-rw-r--r--src/net/tmwserv/charserverhandler.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp
index 27ac62fb..9739367b 100644
--- a/src/net/tmwserv/charserverhandler.cpp
+++ b/src/net/tmwserv/charserverhandler.cpp
@@ -254,11 +254,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *window)
mCharCreateDialog->setAttributes(attributes, 60, 1, 20);
}
-void connect(LoginData *loginData)
-{
- // Uneeded
-}
-
void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character)
{
Net::AccountServer::Account::selectCharacter(slot);