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authorJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
commitc3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch)
tree709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/net/tmwserv/charhandler.cpp
parent86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff)
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REplace instances of TMW with Mana
Diffstat (limited to 'src/net/tmwserv/charhandler.cpp')
-rw-r--r--src/net/tmwserv/charhandler.cpp385
1 files changed, 0 insertions, 385 deletions
diff --git a/src/net/tmwserv/charhandler.cpp b/src/net/tmwserv/charhandler.cpp
deleted file mode 100644
index 03a6dff0..00000000
--- a/src/net/tmwserv/charhandler.cpp
+++ /dev/null
@@ -1,385 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "net/tmwserv/charhandler.h"
-
-#include "net/tmwserv/connection.h"
-#include "net/tmwserv/protocol.h"
-
-#include "net/tmwserv/accountserver/accountserver.h"
-#include "net/tmwserv/accountserver/account.h"
-
-#include "net/logindata.h"
-#include "net/loginhandler.h"
-#include "net/messagein.h"
-#include "net/net.h"
-
-#include "game.h"
-#include "localplayer.h"
-#include "log.h"
-#include "main.h"
-
-#include "gui/charcreatedialog.h"
-#include "gui/okdialog.h"
-
-#include "resources/colordb.h"
-
-#include "utils/gettext.h"
-
-extern Net::Connection *accountServerConnection;
-extern Net::Connection *gameServerConnection;
-extern Net::Connection *chatServerConnection;
-
-Net::CharHandler *charHandler;
-
-struct CharInfo {
- unsigned char slot;
- std::string name;
- Gender gender;
- int hs, hc;
- unsigned short level;
- unsigned short charPoints;
- unsigned short corrPoints;
- unsigned int money;
- unsigned char attr[7];
-};
-
-typedef std::vector<CharInfo> CharInfos;
-CharInfos chars;
-
-namespace TmwServ {
-
-extern std::string netToken;
-extern ServerInfo gameServer;
-extern ServerInfo chatServer;
-
-CharHandler::CharHandler():
- mCharSelectDialog(0),
- mCharCreateDialog(0)
-{
- static const Uint16 _messages[] = {
- APMSG_CHAR_CREATE_RESPONSE,
- APMSG_CHAR_DELETE_RESPONSE,
- APMSG_CHAR_INFO,
- APMSG_CHAR_SELECT_RESPONSE,
- 0
- };
- handledMessages = _messages;
- charHandler = this;
-}
-
-void CharHandler::handleMessage(MessageIn &msg)
-{
- switch (msg.getId())
- {
- case APMSG_CHAR_CREATE_RESPONSE:
- handleCharCreateResponse(msg);
- break;
-
- case APMSG_CHAR_DELETE_RESPONSE:
- {
- int errMsg = msg.readInt8();
- // Character deletion successful
- if (errMsg == ERRMSG_OK)
- {
- LocalPlayer *tempPlayer = mCharInfo->getEntry();
- mCharInfo->setEntry(0);
- mCharInfo->unlock();
- if (mCharSelectDialog)
- mCharSelectDialog->update(mCharInfo->getPos());
- new OkDialog(_("Info"), _("Player deleted."));
- delete tempPlayer;
- }
- // Character deletion failed
- else
- {
- std::string errorMessage = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- errorMessage = _("Not logged in.");
- break;
- case ERRMSG_INVALID_ARGUMENT:
- errorMessage = _("Selection out of range.");
- break;
- default:
- errorMessage = _("Unknown error.");
- }
- mCharInfo->unlock();
- new OkDialog(_("Error"), errorMessage);
- }
- }
- break;
-
- case APMSG_CHAR_INFO:
- {
- CharInfo info;
- info.slot = msg.readInt8(); // character slot
- info.name = msg.readString();
- info.gender = msg.readInt8() == GENDER_MALE ? GENDER_MALE :
- GENDER_FEMALE;
- info.hs = msg.readInt8();
- info.hc = msg.readInt8();
- info.level = msg.readInt16();
- info.charPoints = msg.readInt16();
- info.corrPoints = msg.readInt16();
- info.money = msg.readInt32();
-
- for (int i = 0; i < 7; i++)
- {
- info.attr[i] = msg.readInt8();
- }
-
- chars.push_back(info);
-
- if (mCharSelectDialog)
- {
- mCharInfo->select(info.slot);
-
- LocalPlayer *tempPlayer = new LocalPlayer();
- tempPlayer->setName(info.name);
- tempPlayer->setGender(info.gender);
- tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1,
- ColorDB::get(info.hc));
- tempPlayer->setLevel(info.level);
- tempPlayer->setCharacterPoints(info.charPoints);
- tempPlayer->setCorrectionPoints(info.corrPoints);
- tempPlayer->setMoney(info.money);
-
- for (int i = 0; i < 7; i++)
- {
- tempPlayer->setAttributeBase(i, info.attr[i]);
- }
-
- mCharInfo->setEntry(tempPlayer);
-
- mCharSelectDialog->update(info.slot);
- }
- }
- break;
-
- case APMSG_CHAR_SELECT_RESPONSE:
- handleCharSelectResponse(msg);
- break;
- }
-}
-
-void CharHandler::handleCharCreateResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- // Character creation failed
- if (errMsg != ERRMSG_OK)
- {
- std::string errorMessage = "";
- switch (errMsg)
- {
- case ERRMSG_NO_LOGIN:
- errorMessage = _("Not logged in.");
- break;
- case CREATE_TOO_MUCH_CHARACTERS:
- errorMessage = _("No empty slot.");
- break;
- case ERRMSG_INVALID_ARGUMENT:
- errorMessage = _("Invalid name.");
- break;
- case CREATE_EXISTS_NAME:
- errorMessage = _("Character's name already exists.");
- break;
- case CREATE_INVALID_HAIRSTYLE:
- errorMessage = _("Invalid hairstyle.");
- break;
- case CREATE_INVALID_HAIRCOLOR:
- errorMessage = _("Invalid hair color.");
- break;
- case CREATE_INVALID_GENDER:
- errorMessage = _("Invalid gender.");
- break;
- case CREATE_RAW_STATS_TOO_HIGH:
- errorMessage = _("Character's stats are too high.");
- break;
- case CREATE_RAW_STATS_TOO_LOW:
- errorMessage = _("Character's stats are too low.");
- break;
- case CREATE_RAW_STATS_EQUAL_TO_ZERO:
- errorMessage = _("One stat is zero.");
- break;
- default:
- errorMessage = _("Unknown error.");
- break;
- }
- new OkDialog(_("Error"), errorMessage);
-
- if (mCharCreateDialog)
- mCharCreateDialog->unlock();
- }
- else
- {
- if (mCharCreateDialog)
- {
- mCharCreateDialog->success();
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
- }
-
-}
-
-void CharHandler::handleCharSelectResponse(MessageIn &msg)
-{
- int errMsg = msg.readInt8();
-
- if (errMsg == ERRMSG_OK)
- {
- netToken = msg.readString(32);
-
- gameServer.hostname.assign(msg.readString());
- gameServer.port = msg.readInt16();
-
- chatServer.hostname.assign(msg.readString());
- chatServer.port = msg.readInt16();
-
- logger->log("Game server: %s:%d", gameServer.hostname.c_str(),
- gameServer.port);
- logger->log("Chat server: %s:%d", chatServer.hostname.c_str(),
- chatServer.port);
-
- gameServerConnection->connect(gameServer.hostname, gameServer.port);
- chatServerConnection->connect(chatServer.hostname, chatServer.port);
-
- // Keep the selected character and delete the others
- player_node = mCharInfo->getEntry();
- int slot = mCharInfo->getPos();
- mCharInfo->unlock();
- mCharInfo->select(0);
-
- do {
- LocalPlayer *tmp = mCharInfo->getEntry();
- if (tmp != player_node)
- {
- delete tmp;
- mCharInfo->setEntry(0);
- }
- mCharInfo->next();
- } while (mCharInfo->getPos());
- mCharInfo->select(slot);
-
- mCharInfo->clear(); //player_node will be deleted by ~Game
-
- state = STATE_CONNECT_GAME;
- }
- else if(errMsg == ERRMSG_FAILURE)
- {
- errorMessage = _("No gameservers are available.");
- mCharInfo->clear();
- state = STATE_ERROR;
- }
-}
-
-void CharHandler::setCharSelectDialog(CharSelectDialog *window)
-{
- mCharSelectDialog = window;
-}
-
-void CharHandler::setCharCreateDialog(CharCreateDialog *window)
-{
- mCharCreateDialog = window;
-
- if (!mCharCreateDialog) return;
-
- std::vector<std::string> attributes;
- attributes.push_back(_("Strength:"));
- attributes.push_back(_("Agility:"));
- attributes.push_back(_("Dexterity:"));
- attributes.push_back(_("Vitality:"));
- attributes.push_back(_("Intelligence:"));
- attributes.push_back(_("Willpower:"));
-
- mCharCreateDialog->setAttributes(attributes, 60, 1, 20);
-}
-
-void CharHandler::getCharacters()
-{
- if (!accountServerConnection->isConnected())
- Net::getLoginHandler()->connect();
- else
- {
- mCharInfo->unlock();
- LocalPlayer *tempPlayer;
- for (CharInfos::const_iterator it = chars.begin(); it != chars.end(); it++)
- {
- const CharInfo info = (CharInfo) (*it);
- mCharInfo->select(info.slot);
-
- tempPlayer = new LocalPlayer();
- tempPlayer->setName(info.name);
- tempPlayer->setGender(info.gender);
- tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1,
- ColorDB::get(info.hc));
- tempPlayer->setLevel(info.level);
- tempPlayer->setCharacterPoints(info.charPoints);
- tempPlayer->setCorrectionPoints(info.corrPoints);
- tempPlayer->setMoney(info.money);
-
- for (int i = 0; i < 7; i++)
- {
- tempPlayer->setAttributeBase(i, info.attr[i]);
- }
-
- mCharInfo->setEntry(tempPlayer);
- }
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = 0;
- }
-
- state = STATE_CHAR_SELECT;
- }
-}
-
-void CharHandler::chooseCharacter(int slot, LocalPlayer* character)
-{
- Net::AccountServer::Account::selectCharacter(slot);
-}
-
-void CharHandler::newCharacter(const std::string &name, int slot, bool gender,
- int hairstyle, int hairColor, std::vector<int> stats)
-{
- Net::AccountServer::Account::createCharacter(name, hairstyle, hairColor,
- gender,
- stats[0], // STR
- stats[1], // AGI
- stats[2], // DEX
- stats[3], // VIT
- stats[4], // INT
- stats[5] // WILL
- );
-}
-
-void CharHandler::deleteCharacter(int slot, LocalPlayer* character)
-{
- Net::AccountServer::Account::deleteCharacter(slot);
-}
-
-} // namespace TmwServ