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authorBen Longbons <b.r.longbons@gmail.com>2011-06-15 16:07:34 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-16 14:25:15 -0700
commita387dc5d5230af3a9d0d784b946de7fd05a14416 (patch)
tree0daa596cf87131a42c3eb9995d871b12fa12319a /src/net/tmwa/protocol.h
parent5e33e0b52940e739f07e9c0955e61fc104c2d936 (diff)
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Remove useless ping packet
The comment in game.cpp about the server waiting for this is a lie. Reviewed-by: Bertram.
Diffstat (limited to 'src/net/tmwa/protocol.h')
-rw-r--r--src/net/tmwa/protocol.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/net/tmwa/protocol.h b/src/net/tmwa/protocol.h
index d7cb81e5..0624ad2f 100644
--- a/src/net/tmwa/protocol.h
+++ b/src/net/tmwa/protocol.h
@@ -66,7 +66,6 @@ static const int STORAGE_OFFSET = 1;
*********************************/
#define SMSG_SERVER_VERSION_RESPONSE 0x7531
-#define SMSG_SERVER_PING 0x007f /**< Contains server tick */
#define SMSG_CONNECTION_PROBLEM 0x0081
#define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */
@@ -224,7 +223,6 @@ static const int STORAGE_OFFSET = 1;
#define CMSG_CHAR_DELETE 0x0068
#define CMSG_MAP_SERVER_CONNECT 0x0072
-#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */
#define CMSG_MAP_LOADED 0x007d
#define CMSG_CLIENT_QUIT 0x018A