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author | Jared Adams <jaxad0127@gmail.com> | 2010-08-10 18:06:20 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-08-10 18:10:17 -0600 |
commit | f983b7381a298be8639e007f835d2aad30a768e2 (patch) | |
tree | 6d82253211e6bde52507f2de091c002f4a948553 /src/net/tmwa/npchandler.cpp | |
parent | 96187972ff9ac50a2a7fa280abbb21bd3c7f0737 (diff) | |
download | mana-client-f983b7381a298be8639e007f835d2aad30a768e2.tar.gz mana-client-f983b7381a298be8639e007f835d2aad30a768e2.tar.bz2 mana-client-f983b7381a298be8639e007f835d2aad30a768e2.tar.xz mana-client-f983b7381a298be8639e007f835d2aad30a768e2.zip |
Remove NpcDialog references from netcode
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/tmwa/npchandler.cpp')
-rw-r--r-- | src/net/tmwa/npchandler.cpp | 132 |
1 files changed, 62 insertions, 70 deletions
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index bd655fa6..485a8ff7 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -22,10 +22,9 @@ #include "net/tmwa/npchandler.h" #include "actorspritemanager.h" +#include "eventmanager.h" #include "localplayer.h" -#include "gui/npcdialog.h" - #include "net/messagein.h" #include "net/messageout.h" #include "net/net.h" @@ -33,10 +32,27 @@ #include "net/tmwa/protocol.h" +#include "utils/stringutils.h" + #include <SDL_types.h> extern Net::NpcHandler *npcHandler; +static void parseMenu(Mana::Event *event, const std::string &options) +{ + std::istringstream iss(options); + + int count = 0; + std::string tmp; + while (getline(iss, tmp, ':')) + { + count++; + event->setString("choice" + toString(count), tmp); + } + + event->setInt("choiceCount", count); +} + namespace TmwAthena { NpcHandler::NpcHandler() @@ -62,67 +78,55 @@ void NpcHandler::handleMessage(Net::MessageIn &msg) } int npcId = msg.readInt32(); - NpcDialogs::iterator diag = mNpcDialogs.find(npcId); - NpcDialog *dialog = 0; - - if (diag == mNpcDialogs.end()) - { - // Empty dialogs don't help - if (msg.getId() == SMSG_NPC_CLOSE) - { - closeDialog(npcId); - return; - } - else if (msg.getId() == SMSG_NPC_NEXT) - { - nextDialog(npcId); - return; - } - else - { - dialog = new NpcDialog(npcId); - Wrapper wrap; - wrap.dialog = dialog; - mNpcDialogs[npcId] = wrap; - } - } - else - { - dialog = diag->second.dialog; - } + Mana::Event *event = 0; switch (msg.getId()) { - case SMSG_NPC_CHOICE: - dialog->choiceRequest(); - dialog->parseListItems(msg.readString(msg.getLength() - 8)); - break; - - case SMSG_NPC_MESSAGE: - dialog->addText(msg.readString(msg.getLength() - 8)); - break; - - case SMSG_NPC_CLOSE: - // Show the close button - dialog->showCloseButton(); - break; - - case SMSG_NPC_NEXT: - // Show the next button - dialog->showNextButton(); - break; - - case SMSG_NPC_INT_INPUT: - // Request for an integer - dialog->integerRequest(0); - break; - - case SMSG_NPC_STR_INPUT: - // Request for a string - dialog->textRequest(""); - break; + case SMSG_NPC_CHOICE: + event = new Mana::Event("Menu"); + event->setInt("id", npcId); + parseMenu(event, msg.readString(msg.getLength() - 8)); + Mana::EventManager::trigger("NPC", *event); + break; + + case SMSG_NPC_MESSAGE: + event = new Mana::Event("Message"); + event->setInt("id", npcId); + event->setString("text", msg.readString(msg.getLength() - 8)); + Mana::EventManager::trigger("NPC", *event); + break; + + case SMSG_NPC_CLOSE: + // Show the close button + event = new Mana::Event("Close"); + event->setInt("id", npcId); + Mana::EventManager::trigger("NPC", *event); + break; + + case SMSG_NPC_NEXT: + // Show the next button + event = new Mana::Event("Next"); + event->setInt("id", npcId); + Mana::EventManager::trigger("NPC", *event); + break; + + case SMSG_NPC_INT_INPUT: + // Request for an integer + event = new Mana::Event("IntegerInput"); + event->setInt("id", npcId); + Mana::EventManager::trigger("NPC", *event); + break; + + case SMSG_NPC_STR_INPUT: + // Request for a string + event = new Mana::Event("StringInput"); + event->setInt("id", npcId); + Mana::EventManager::trigger("NPC", *event); + break; } + delete event; + if (player_node->getCurrentAction() != Being::SIT) player_node->setAction(Being::STAND); } @@ -144,13 +148,6 @@ void NpcHandler::closeDialog(int npcId) { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(npcId); - - NpcDialogs::iterator it = mNpcDialogs.find(npcId); - if (it != mNpcDialogs.end()) - { - (*it).second.dialog->close(); - mNpcDialogs.erase(it); - } } void NpcHandler::listInput(int npcId, int value) @@ -222,9 +219,4 @@ void NpcHandler::endShopping(int beingId) // TODO } -void NpcHandler::clearDialogs() -{ - mNpcDialogs.clear(); -} - } // namespace TmwAthena |