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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 00:16:28 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 17:54:13 +0200 |
commit | 404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch) | |
tree | 27f6655b3345be1ab109433a55b0512dfe48cb34 /src/net/tmwa/inventoryhandler.cpp | |
parent | 1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff) | |
download | mana-client-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.gz mana-client-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.bz2 mana-client-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.xz mana-client-404d3f7f2f9aa455bea423a6a00025df23cd6687.zip |
Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 6bba2afd..18e8febc 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -110,7 +110,7 @@ InventoryHandler::InventoryHandler() mStorage = 0; mStorageWindow = 0; - listen(Mana::Event::ItemChannel); + listen(Event::ItemChannel); } InventoryHandler::~InventoryHandler() @@ -431,12 +431,12 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) } } -void InventoryHandler::event(Mana::Event::Channel channel, - const Mana::Event &event) +void InventoryHandler::event(Event::Channel channel, + const Event &event) { - if (channel == Mana::Event::ItemChannel) + if (channel == Event::ItemChannel) { - if (event.getType() == Mana::Event::DoCloseInventory) + if (event.getType() == Event::DoCloseInventory) { // No need to worry about type MessageOut outMsg(CMSG_CLOSE_STORAGE); @@ -450,24 +450,24 @@ void InventoryHandler::event(Mana::Event::Channel channel, int index = item->getInvIndex() + INVENTORY_OFFSET; - if (event.getType() == Mana::Event::DoEquip) + if (event.getType() == Event::DoEquip) { MessageOut outMsg(CMSG_PLAYER_EQUIP); outMsg.writeInt16(index); outMsg.writeInt16(0); } - else if (event.getType() == Mana::Event::DoUnequip) + else if (event.getType() == Event::DoUnequip) { MessageOut outMsg(CMSG_PLAYER_UNEQUIP); outMsg.writeInt16(index); } - else if (event.getType() == Mana::Event::DoUse) + else if (event.getType() == Event::DoUse) { MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE); outMsg.writeInt16(index); outMsg.writeInt32(item->getId()); // unused } - else if (event.getType() == Mana::Event::DoDrop) + else if (event.getType() == Event::DoDrop) { int amount = event.getInt("amount", 1); @@ -477,7 +477,7 @@ void InventoryHandler::event(Mana::Event::Channel channel, outMsg.writeInt16(index); outMsg.writeInt16(amount); } - else if (event.getType() == Mana::Event::DoMove) + else if (event.getType() == Event::DoMove) { int newIndex = event.getInt("newIndex", -1); |