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authorChuck Miller <shadowmil@gmail.com>2010-07-18 23:02:25 -0400
committerChuck Miller <shadowmil@gmail.com>2010-07-18 23:10:02 -0400
commit41a23cb4511e9ba3985990e2703fb3d680a23d14 (patch)
tree2bf03217e3c3b0f28aed5649e2e43cf2b965bd1d /src/net/tmwa/guildhandler.cpp
parent782158dfd719fb6d196f79075f275fb8599d393c (diff)
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Move the majority of the netcode's server messages to the event system
There is still a good way to go, but this should get us started Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/tmwa/guildhandler.cpp')
-rw-r--r--src/net/tmwa/guildhandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp
index 3d3b0ab2..21cf9c32 100644
--- a/src/net/tmwa/guildhandler.cpp
+++ b/src/net/tmwa/guildhandler.cpp
@@ -21,6 +21,8 @@
#include "net/tmwa/guildhandler.h"
#include "guild.h"
+#include "event.h"
+#include "eventmanager.h"
#include "localplayer.h"
#include "log.h"
@@ -387,8 +389,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
void GuildHandler::create(const std::string &name)
{
- localChatTab->chatLog(_("Guild creation isn't supported yet."),
- BY_SERVER);
+ SERVER_NOTICE(_("Guild creation isn't supported yet."))
return;
MessageOut msg(CMSG_GUILD_CREATE);