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authorJared Adams <jaxad0127@gmail.com>2010-07-18 12:11:39 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 12:25:37 -0600
commit060b5d24f824de45342c8ea1bab8fc98c08b369d (patch)
tree57b304d388277310990775ee5c9bb0f67b7bb7e6 /src/net/tmwa/gamehandler.cpp
parent81d8168bb5796ccb1704bcce9f5327c35e55d281 (diff)
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Replace some state-related netcode methods with events
Also move the virtual destructors of the Net handler base classes to the top of their method lists. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 179d98e4..4810a3ea 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -22,6 +22,7 @@
#include "net/tmwa/gamehandler.h"
#include "client.h"
+#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
@@ -58,6 +59,8 @@ GameHandler::GameHandler()
};
handledMessages = _messages;
gameHandler = this;
+
+ listen("Game");
}
void GameHandler::handleMessage(Net::MessageIn &msg)
@@ -104,6 +107,21 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
}
}
+void GameHandler::event(const std::string &channel, const Mana::Event &event)
+{
+ if (channel == "Game")
+ {
+ if (event.getName() == "EnginesInitalized")
+ {
+ Game::instance()->changeMap(mMap);
+ }
+ else if (event.getName() == "MapLoaded")
+ {
+ MessageOut outMsg(CMSG_MAP_LOADED);
+ }
+ }
+}
+
void GameHandler::connect()
{
mNetwork->connect(mapServer);
@@ -141,16 +159,6 @@ void GameHandler::disconnect()
mNetwork->disconnect();
}
-void GameHandler::inGame()
-{
- Game::instance()->changeMap(mMap);
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- MessageOut outMsg(CMSG_MAP_LOADED);
-}
-
void GameHandler::who()
{
}