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authorJared Adams <jaxad0127@gmail.com>2010-08-01 21:32:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 21:35:09 -0600
commita3e61c0e830c46b51c0d135962ad361c02b93243 (patch)
tree3b94948be5750c8f968ea89723799eb4f119c063 /src/net/tmwa/buysellhandler.cpp
parent0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff)
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Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/tmwa/buysellhandler.cpp')
-rw-r--r--src/net/tmwa/buysellhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp
index a43784de..3e9156a1 100644
--- a/src/net/tmwa/buysellhandler.cpp
+++ b/src/net/tmwa/buysellhandler.cpp
@@ -61,7 +61,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- if (!BuySellDialog::isActive())
+ if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING)
{
mNpcId = msg.readInt32();
new BuySellDialog(mNpcId);