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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-10 22:16:14 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-03-10 22:16:14 +0000 |
commit | 627d4d27d594fb7356c3d4e9f4cb45eff77c1e48 (patch) | |
tree | 8ef849bef7fd774b61057f563fc06fc1180ed8b0 /src/net/protocol.h | |
parent | 863f3f15f091378c762c0a6f8f30b8f33bb399e4 (diff) | |
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Fixed showing death bitmap when other players die and fixed the black hair
problem.
Diffstat (limited to 'src/net/protocol.h')
-rw-r--r-- | src/net/protocol.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/net/protocol.h b/src/net/protocol.h index 11eee3a9..b57e8d7c 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -24,6 +24,15 @@ #ifndef _TMW_PROTOCOL_H #define _TMW_PROTOCOL_H +// Packets from server to client +#define SMSG_REMOVE_BEING 0x0080 // Died, logged out, teleport, etc. +#define SMSG_MOVE_BEING 0x007b // A nearby monster moves +#define SMSG_PLAYER_UPDATE_1 0x01d8 // +#define SMSG_PLAYER_UPDATE_2 0x01d9 // +#define SMSG_MOVE_PLAYER_BEING 0x01da // A nearby player moves + + + /** Packet length by id */ short get_length(short id); |