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author | Ira Rice <irarice@gmail.com> | 2008-09-25 00:15:44 +0000 |
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committer | Ira Rice <irarice@gmail.com> | 2008-09-25 00:15:44 +0000 |
commit | 489a429bea6739dfa25503b9329bd9e33bffb856 (patch) | |
tree | 8112f6fd988fdc0610329b6bc14ee3f9d5801092 /src/net/playerhandler.cpp | |
parent | 2dc8eadff1e67bb70b1772ecc19c9e1e2e40a5b4 (diff) | |
download | mana-client-489a429bea6739dfa25503b9329bd9e33bffb856.tar.gz mana-client-489a429bea6739dfa25503b9329bd9e33bffb856.tar.bz2 mana-client-489a429bea6739dfa25503b9329bd9e33bffb856.tar.xz mana-client-489a429bea6739dfa25503b9329bd9e33bffb856.zip |
Merged the Tametomo branch into trunk.
Diffstat (limited to 'src/net/playerhandler.cpp')
-rw-r--r-- | src/net/playerhandler.cpp | 60 |
1 files changed, 50 insertions, 10 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index e871b670..61e68295 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -52,6 +52,9 @@ extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; /* Max. distance we are willing to scroll after a teleport; + * everything beyond will reset the port hard. */ + /** * Listener used for handling the overweigth message. */ @@ -113,17 +116,13 @@ void PlayerHandler::handleMessage(MessageIn *msg) * This client assumes that all walk messages succeed, * and that the server will send a correction notice * otherwise. - * - * Note that this packet is also used by eAthena to notify - * the client of a server-generated auto-move. A patch has - * been submitted to Mantis to eliminate these auto moves, - * since they're inconsistent with the client design. */ break; case SMSG_PLAYER_WARP: { std::string mapPath = msg->readString(16); + bool nearby; Uint16 x = msg->readInt16(); Uint16 y = msg->readInt16(); @@ -135,13 +134,23 @@ void PlayerHandler::handleMessage(MessageIn *msg) */ player_node->stopAttack(); + nearby = (engine->getCurrentMapName() == mapPath); // Switch the actual map, deleting the previous one engine->changeMap(mapPath); current_npc = 0; - float scrollOffsetX = (x - player_node->mX) * 32; - float scrollOffsetY = (y - player_node->mY) * 32; + float scrollOffsetX = 0.0f; + float scrollOffsetY = 0.0f; + + /* Scroll if neccessary */ + if (!nearby + || (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) + { + scrollOffsetX = (x - player_node->mX) * 32; + scrollOffsetY = (y - player_node->mY) * 32; + } player_node->setAction(Being::STAND); player_node->mFrame = 0; @@ -204,8 +213,39 @@ void PlayerHandler::handleMessage(MessageIn *msg) if (player_node->mHp == 0 && deathNotice == NULL) { - deathNotice = new OkDialog("Message", - "You're now dead, press ok to restart"); + static char const *const deadMsg[] = + { + "You are dead.", + "We regret to inform you that your character was killed in battle.", + "You are not that alive anymore.", + "The cold hands of the grim reaper are grabbing for your soul.", + "Game Over!", + "Insert coin to continue", + "No, kids. Your character did not really die. It... err... went to a better place.", + "Your plan of breaking your enemies weapon by bashing it with your throat failed.", + "I guess this did not run too well.", + "Do you want your possessions identified?", // Nethack reference + "Sadly, no trace of you was ever found...", // Secret of Mana reference + "Annihilated.", // Final Fantasy VI reference + "Looks like you got your head handed to you.", //Earthbound reference + "You screwed up again, dump your body down the tubes and get you another one.", // Leisure Suit Larry 1 Reference + "You're not dead yet. You're just resting.", // Monty Python reference from a couple of skits + "You are no more.", // Monty Python reference from the dead parrot sketch starting now + "You have ceased to be.", + "You've expired and gone to meet your maker.", + "You're a stiff.", + "Bereft of life, you rest in peace.", + "If you weren't so animated, you'd be pushing up the daisies.", + "Your metabolic processes are now history.", + "You're off the twig.", + "You've kicked the bucket.", + "You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile.", + "You are an ex-player.", + "You're pining for the fjords." // Monty Python reference from the dead parrot sketch + }; + std::string message(deadMsg[rand()%27]); + + deathNotice = new OkDialog("Message", message); deathNotice->addActionListener(&deathListener); player_node->setAction(Being::DEAD); } @@ -288,7 +328,7 @@ void PlayerHandler::handleMessage(MessageIn *msg) } break; - // Updates stats and status points + // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: player_node->mStatsPointsToAttribute = msg->readInt16(); player_node->mAttr[LocalPlayer::STR] = msg->readInt8(); |