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authorIra Rice <irarice@gmail.com>2009-02-24 23:03:31 -0700
committerIra Rice <irarice@gmail.com>2009-02-24 23:03:31 -0700
commita1e483913672e55704e8fbafeff5ea0ccc0c9b07 (patch)
tree47cd4487c4b3e14d3bbb1b94c25cef4c55b10ef3 /src/net/npchandler.cpp
parente85269ffe1fe91f5cf44ccfec01252343643ef1d (diff)
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Cleaned up some code, as well as removed redundant talk client requesting
(which would happen from using the keyboard instead of the mouse). Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/net/npchandler.cpp')
-rw-r--r--src/net/npchandler.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index 8425a215..94e145b4 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -33,11 +33,6 @@
#include "../gui/npclistdialog.h"
#include "../gui/npcstringdialog.h"
-extern NpcIntegerDialog *npcIntegerDialog;
-extern NpcListDialog *npcListDialog;
-extern NpcTextDialog *npcTextDialog;
-extern NpcStringDialog *npcStringDialog;
-
NPCHandler::NPCHandler()
{
static const Uint16 _messages[] = {
@@ -81,10 +76,12 @@ void NPCHandler::handleMessage(MessageIn *msg)
id = msg->readInt32();
if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id)))
current_npc = NULL;
+ NPC::mTalking = false;
break;
case SMSG_NPC_NEXT:
// Next button in NPC dialog, currently unused
+ NPC::mTalking = false;
break;
case SMSG_NPC_INT_INPUT: