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authorIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
committerIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
commit0dde31c3db09113639fa443142995b6efcff6646 (patch)
tree9e91488f812067dae7a91f84393a930ffe31b626 /src/net/npchandler.cpp
parent6cd131052c78af04e794409189a0d7e16dcc0c51 (diff)
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Fix NPC handling to not need a handle on the NPC
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/net/npchandler.cpp')
-rw-r--r--src/net/npchandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index a59ee814..1067a57e 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -20,6 +20,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+#include <SDL_types.h>
+
#include "messagein.h"
#include "npchandler.h"
#include "protocol.h"
@@ -49,15 +51,14 @@ NPCHandler::NPCHandler()
void NPCHandler::handleMessage(MessageIn *msg)
{
- int id;
+ Uint32 id;
switch (msg->getId())
{
case SMSG_NPC_CHOICE:
msg->readInt16(); // length
- id = msg->readInt32();
+ current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
npcListDialog->setVisible(true);
npcListDialog->requestFocus();
@@ -65,17 +66,16 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_MESSAGE:
msg->readInt16(); // length
- id = msg->readInt32();
+ current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcTextDialog->addText(msg->readString(msg->getLength() - 8));
npcTextDialog->setVisible(true);
break;
case SMSG_NPC_CLOSE:
id = msg->readInt32();
- if (current_npc == dynamic_cast<NPC*>(beingManager->findBeing(id)))
- current_npc = NULL;
+ if (current_npc == id)
+ current_npc = 0;
break;
case SMSG_NPC_NEXT:
@@ -84,8 +84,8 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_INT_INPUT:
// Request for an integer
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ current_npc = msg->readInt32();
+ player_node->setAction(LocalPlayer::STAND);
npcIntegerDialog->setRange(0, 2147483647);
npcIntegerDialog->setVisible(true);
npcIntegerDialog->requestFocus();
@@ -93,8 +93,8 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_STR_INPUT:
// Request for a string
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ current_npc = msg->readInt32();
+ player_node->setAction(LocalPlayer::STAND);
npcStringDialog->setValue("");
npcStringDialog->setVisible(true);
npcStringDialog->requestFocus();